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« on: 2025-05-12, 22:27:44 »
First, exterior windows were made simple (thin, no refraction).
There were very far away objects (maybe empty, e.g. "Books 006_002-mesh169") which were simply deleted - I don't think they were used in the scene.
Now main part: the library was lit with lights which had hard time getting out of the "covering" and reaching different parts of the scene. Specifically the round chandeliers - light sources were placed inside refractive glass (better make them simple, too). The floor lamp had similar setup.
Rayswitch was used to make the GI slot of these objects into a simpler materials to be calculated.
This was mostly it.
You can further improve the render times (less noise in given time) by decreasing the Max Sample intensity. Even a value of 6 would give fine results, specifically in the library part.