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Messages - brr

Pages: [1] 2 3 ... 11
1
[Max] General Discussion / Re: Converting VRayUVWRandomizer
« on: 2025-07-08, 08:48:36 »
Hi,
I already requested this, please upvote here:
https://chaoscorona.ideas.aha.io/ideas/CMAX-I-163

2
Gallery / Re: Within the Equilibrium
« on: 2025-06-16, 08:15:16 »
you deserve more views and positive comments for such a visually stunning piece of work

100%.

@Ewelina Lekka very nice and hard work !

3
General CG Discussion / Re: Have you seen Unreal Engine 5.5?
« on: 2025-05-07, 14:48:22 »
Out of curiosity, have you tested Vantage as a way of getting GPU rendering speed, since conversion from a Corona scene is far easier than getting something over to and working in Unreal? (And then you have the best of both worlds, from one scene). Would be interested to hear thoughts from someone who is experienced with using UE.
We have previously used Vantage to confirm the camera path for animations with clients. However, the rendering speed of Vantage is not very fast. For a 1-minute camera path with a sampling count of 100, it takes 5-6 hours, using a 4090D graphics card. I feel that the speed of Vantage is similar to that of UE5's path tracing

Indeed, it is a GPU ray tracer with many cutoff options, and it does not have anything similar to Lumen in UE, which in UE works instantly.
But at the same time, it’s a trade-off -you don’t need to optimize materials, redo scatters, or deal with advanced, unsupported parts of the scene.

4
Hi Maru,

great news, thanks !

5
Hi,

From time to time, I need to apply a tint color to my texture.
It works well if the texture is already black and white - then all I need to do is pick a tint color from the desired source and adjust the texture’s brightness.

However, if the original texture has some color, the tint is applied on top of that color, which gives a completely different result.
To fix this, I either need to manually tweak the tint color itself (which isn’t a very straightforward workflow, especially when working with products), or create an additional CoronaColorCorrect node to first desaturate the texture and then apply the tint.

How do you guys handle this?
I think it would be great to have a checkbox for the tint option - something like "Respect Original Color" or similar.
What do you think ?

Please take a look at my attachment.

6
Thank you, Avi. I also modified my post by adding a link to vote for this in the Chaos Ideas Portal.

7
[Max] Daily Builds / Re: New VFB Skin and functionality
« on: 2025-03-31, 19:11:20 »
Hello,

I'm not sure if this is intentionally developed this way, but it feels a bit counterintuitive:

In VFB2, when I set a render region and then press the "Render Region" button to turn it off, it greys out the region frame, but still renders only that region—not the whole image.
To continue rendering the full image, I need to click the drop-down button on the right side and then select "Disable All."

Please take a look at my attachment.
Is this the expected behavior?

8
Users won't be able to vote until it is made live. And I can't make it live because each one should be a separate feature request (because say we decide to do 2 out of the 4, there is no way to reflect that status on the Portal with all four suggestions being in one). While an inconvenience I know, could you resubmit those as separate suggestions? Thanks!

Hello Tom,
Sure, no problem. I’ll divide it.

thank you for fast feedback.

UPD: done.

9
+1.

Corona 12 HF1:

In VFB2, the history does not save the denoised version of the IR image.

@devs: Any chance this could be made to work? It feels very intuitive to expect it to work, but currently it's completely missing...

Thanks in advance!

10
Hi,

Please update corona converter 2.4.0 by adding some direct conversions:

VrayCurvature -> CoronaCurvature  / https://chaoscorona.ideas.aha.io/ideas/CMAX-I-160
VrayDistanceTex->CoronaDistance   / https://chaoscorona.ideas.aha.io/ideas/CMAX-I-161
VrayMultiSubTex->CoronaMultiMap  / https://chaoscorona.ideas.aha.io/ideas/CMAX-I-162
VrayUVWRandomizer-> CoronaMappingRandomizer  / https://chaoscorona.ideas.aha.io/ideas/CMAX-I-163

OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials.

I think it's unnecessary to explain how painful it is to find random, forgotten V-Ray maps - and as a result, broken shaders - especially when Corona actually has equivalent maps.



@USERS
PLEASE VOTE (Updated version, where I needed to divide each map into a separate feature request.)




Best Regards

11
INDEED.

Corona 12 Update 1 – V-Ray MultiSubTex cannot be converted using the Corona Converter 2.4.0...

This is very annoying when converting different model bundles, especially when you know that Corona Renderer has its own CoronaMultiMap. It simply ignores it...

@devs, please add this essential map to the converter!

You can vote for it here:
https://chaoscorona.ideas.aha.io/ideas/CMAX-I-162


Best regards

12
Hi,
I have a similar case where I need to render a "patch" for my animation.
It’s an object behind a glass plane, and what I actually need is a "render selected" feature that works through the entire scene, including all the objects on top of it..

Using the object's shape as a mask and rendering only a specific object and nothing more is really essential for the animation, because of speed and straightforward workflow. Are there any possible workarounds?

It would be really helpful if this feature could be added in a future release.

Please take a look at my example.

I really appreciate any advice and feedback

13
thank you for this script !

@devs,

It would be nice to have something similar built into a corona camera.

14
Gallery / Re: A Journey to Craftsmanship
« on: 2025-03-24, 09:15:03 »
Hi,
It's really a pleasure for the eyes!

15
General CG Discussion / Re: Custom Modular Floor Pattern
« on: 2025-03-10, 11:05:45 »
But for webgl that amount of geometry would be overkill, would need to convert that pattern to a texture..

As always, it depends on the project scale and goal.

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