Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 524866 times)

2016-03-26, 12:25:17
Reply #255

Ondra

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Removed render to texture and adaptivity, as they are part of 1.4
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-27, 00:26:45
Reply #256

Ondra

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I added a lot of new options and rest the voting, so go ahead and cast your votes!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-27, 10:58:21
Reply #257

Juraj

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Saw this after midnight, almost wrote that you should add more but thought it would be inappropriate :- D

Hit my DisneyPBR instantly.
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2016-03-27, 11:19:51
Reply #258

racoonart

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What is meant by "Include reflections/refractions in render passes" ?
Any sufficiently advanced bug is indistinguishable from a feature.

2016-03-27, 12:17:37
Reply #259

bs

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a great hey ho at the corona team,

good to see you getting in contact with your customer wishes once again =)

would be cool if you could give your credits to this thread also https://forum.corona-renderer.com/index.php/topic,3584.0.html

thanks and happy easter to your and your families and your everybodies
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2016-03-30, 12:43:23
Reply #260

quadrays

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Guys, talk with Blender Foundation to find a way to implement Corona into Blender without lack of speed (like as waiting to export scene etc)


Do you all understand how much important for speed is GI calculation method? Irradiance caching will be good option.

2016-03-30, 13:00:33
Reply #261

Ludvik Koutny

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Non-homogenous volumetric media should be renamed or updated. Pretty much no casual user will know that it means FumeFX or OpenVDB support.

2016-03-30, 13:30:03
Reply #262

pokoy

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Non-homogenous volumetric media should be renamed or updated. Pretty much no casual user will know that it means FumeFX or OpenVDB support.

Agreed.

Also, I wouldn't want the team to spend any time on material presets. If there's a demand for it some 3rd party will probably pick it up anyways.

2016-03-30, 13:33:23
Reply #263

Frood

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What is meant by "Include reflections/refractions in render passes" ?

I guess (and hope because I´m going to vote it) it´s about having passes not occluded by refractive materials but correctly calculated instead (material ID, AO or any mask from objects behind glass for example). Similarly for reflections.

Good Luck

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2016-03-30, 16:38:41
Reply #264

PROH

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OK, I thought that "Non-homogenous volumetric media" was meant as an enhancement to Corona volume material. But since that not the case I'll change my vote :)

2016-03-30, 16:55:50
Reply #265

Frood

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I wonder if I vote only one item, does it count four times?

Good Luck



Never underestimate the power of a well placed level one spell.

2016-03-30, 17:30:59
Reply #266

Darthmurda

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Need an displacement that's not dependent on poly count.

2016-03-30, 20:36:13
Reply #267

denisgo22

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It would be nice to be able to render in Corona overlapping faces and surfaces with same material without problem and artifacts, same in Vray render exist option /Secondary Rays Bias/
very often used especially in Archiviz projects models imported in 3dmax from different others applications as SketchUp, ArchiCad and etc.
constantly come across such a problem with the model geometry and in Vray this is solved very simply, just need to change this value to 0.02 , for example///
without this Corona can not be a full designed renderer for ArchiViz works///

2016-04-01, 15:33:03
Reply #268

MgVrN

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What about support all the vray shaders?

2016-04-01, 16:16:33
Reply #269

romullus

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What about support all the vray shaders?

Who would buy Vray then? o_O
I'm not Corona Team member. Everything i say, is my personal opinion only.
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