Author Topic: Volumetric/SSS rendering playground  (Read 135292 times)

2014-07-26, 23:28:16

Ondra

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Just a bunch of random renders using the new volumetric rendering ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-27, 00:01:01
Reply #1

claudiostacciarini

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Nice!!! Long life to Corona!!! :)

2014-07-27, 00:08:59
Reply #2

Ondra

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another one, with textured inputs
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-27, 00:16:13
Reply #3

Chakib

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Beautiful ! I see also the nice render time is very short for such nice results, amazing work guys !

2014-07-27, 00:50:52
Reply #4

Ondra

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face sss
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-27, 00:58:00
Reply #5

racoonart

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Interior fog stuff works quite well too :)
Any sufficiently advanced bug is indistinguishable from a feature.

2014-07-27, 01:34:28
Reply #6

kumodot

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I just Got the build can you guys lit me up about SSS use on Corona, and enviroment Fog ? I just saw a single Albedo color, A check box with SSS MODE and A value of "G" from -0,99 to 0,99...

     Is it everything needed ? OR do i have to use the Volume. The Albedo color has a MAP slot besides it but it´s showing a M like already mapped and don´t accept any click. Am i missing something ?
     
Your Portuguese is worse than my english.
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2014-07-27, 01:52:36
Reply #7

kumodot

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ops. I guess i got it, i have to use CoronaVolumeMTL, right ? I was trying to use it inside CoronaMTL
Your Portuguese is worse than my english.
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2014-07-27, 01:53:01
Reply #8

Ludvik Koutny

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2014-07-27, 01:54:01
Reply #9

Ondra

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I've updated the build
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-27, 02:05:28
Reply #10

Ludvik Koutny

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Oh, and some one could be a hero and finally do that god damn orange juice! :D

2014-07-27, 02:12:56
Reply #11

kumodot

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I tried to use it with blend to have a reflection layer and as soon i plug it to blend node it seems to make the material totally transparent...Or it´s not working this way... Can you share your slate if it works for you guys ?
Your Portuguese is worse than my english.
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2014-07-27, 03:34:29
Reply #12

kumodot

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Your Portuguese is worse than my english.
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2014-07-27, 04:20:57
Reply #13

kumodot

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I am getting good results with Volume SSS, but can´t get that difuse "refraction" look on the models, they are always looking like "Glass"...strange...
Your Portuguese is worse than my english.
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2014-07-27, 06:21:37
Reply #14

Chakib

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Oh, and some one could be a hero and finally do that god damn orange juice! :D

Testing, it looks a lot better now :D
« Last Edit: 2014-07-27, 06:33:28 by Chakib »