I know that the sky had a lot of development in the last couple of years, but I still feel it has the same problem as usual: It completely goes to white on a huge area around the sun location. It just doesn't look realistic anymore now that cell phone cameras got so much better.
Below I have a very simple scene with a sun/sky at defaults, and some geometry blocking the sun. As you can see the grey of the walls (default corona physical material grey) looks ok, but then the sky looks completely white, and the areas that do have some color look very desaturated.
Is there any way to reduce the glare of the sun to just the circle of it and leave the rest as blue sky like in the photo on the top right?
Thanks.
Using 3Ds max 2023 and Corona 9.1
Note: highlight compression doesn't seem to help