Author Topic: Chaos Scatter is slow  (Read 142 times)

2022-11-24, 15:39:58

mte

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in the viewport with many objects to scatter...
And the worst nightmare is to activate "avoid collisions"

Of course the display is set to none.

In my opinion, it should only scatter on render time and not in the viewport.

2022-11-24, 16:49:05
Reply #1

maru

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"No, it's fast."

Sorry for being a bit sarcastic here, but when stating that something is "slow", please provide some valid arguments + basic details, for example:
- which version of C4D you are using
- on what OS
- what is your CPU model?
- how much RAM is installed vs used?
- what exactly do you mean by "slow"? Is it few seconds, 20+ seconds, or maybe minutes?
- do you mean the viewport fps, or maybe it freezes, or something else?
- what exactly do you mean by "many objects"?
- what kind of objects?
- maybe you can share a scene? or at least a screenshot?

We will be happy to look into this once we know more. Thanks in advance.
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2022-11-24, 19:10:44
Reply #2

romullus

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Don't know about C4D implementation, but Chaos Scatter in 3ds Max has an option to turn off automatic update, which makes work in heavy scenes much more manageable.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2022-11-25, 13:04:56
Reply #3

Beanzvision

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Don't know about C4D implementation, but Chaos Scatter in 3ds Max has an option to turn off automatic update, which makes work in heavy scenes much more manageable.

Indeed, we have this ;)

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2022-11-25, 20:09:27
Reply #4

mte

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"No, it's S-L-O-W." 😜

ok,ok, what I mean by"slow" is the viewport performance with a lot of instances. I´m just talking about the laginess...

Some Infos:

- which version of C4D you are using: 2023.1
- on what OS: WIN10
- what is your CPU model?: 2xE5-2680 v4
- how much RAM is installed vs used?: 96GB / ~60
- what exactly do you mean by "slow"? Is it few seconds, 20+ seconds, or maybe minutes?: Lags in the viewport
- do you mean the viewport fps, or maybe it freezes, or something else?: viewport fps
- what exactly do you mean by "many objects"?: 1000000
- what kind of objects?: a Sphere or a simple Grass like "Ray Grass 001"
- maybe you can share a scene? or at least a screenshot?: attached Just scratch the Timeline :)

Display is set to none
automatic update is OFF (On or OFF does not make such a big difference, maybe NO difference)
Max instances: 1

hope this helps and thanks for having a look
moosi