Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 10 for 3ds Max - Daily Builds Changelog

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rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2022-12-16.exe

General
* Drag&Drop vr scan file into Material Editor creates a new CoronaScannedMtl
* CoronaScannedMtl assets are now tracked via the asset tracker
* [iToo] Fixed issue where rendering materials restarted IR with ForestPack
* [iToo] Fixed Corona is not using the mesh returned by Forest in "GetRenderMesh"
* [iToo] Fixed Forest Pack objects not rendered in proxy mode
* [iToo] Fixed Custom objects aren't rendered when FP render mode is set to Meshes
* [iToo] Fixed ForestPack shows up in viewport but not in Render, after base object had quadremesher applied to it

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2023-01-02.exe

General
* [iToo] ForestPack - The instances are now assigned a more meaningful wire color
* Added support for Pattern (EnMesh) assets from Chaos Cosmos
* Pattern - fixed artifacts caused by self-intersection
* Improved handling of anisotropy around UVW discontinuities

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2023-01-24.exe

Major Improvements
* Significantly speeding up material editor by caching rendered previews. Full material editor is up to 22 times faster.
* UvwRandomizer(Map/Tex) now supports randomization of position and is renamed to MappingRandomizer(Map/Tex)
General Improvements
* From now on visibility parameter in Object Properties also affects material's volumetric properties
* Object visibility should now work for VolumeGrid, fumeFx and both PhoenixFd volume and foam.
* Re-added support for FumeFX
* CoronaFumeFxMod must be applied to the FumeFx object
* Supports FumeFx 6 beta 13+
* CoronaScannedMtl - fixed swapped tooltips
* Enable 3ds max "Normal Bump" in SME when Corona is active renderer.
Bugfixes
* Fixed incorrect viewport display of objects with Scanned Mtl if "Disable transparency" off.
* Fixed interpreting of values in spinbox when decimal point is set to the same value as group separator (values starting with decimal point and out-of-range values).
* Invalid curve loaded from scene is now automatically replaced by default curve.
Regression Bugfixes
* Fixed a crash when adding DirectX shader material to SME with material editor caching active.
* Fixed issue where camera with non-zero physical size caused issues with caustics.
Chaos Scatter
* Fixed shading instability of Corona Multimap set to color scattered instances while using e.g. camera clipping in scatter.
* Fixed user message dialogs not to be hidden behind other windows.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2023-01-31.exe

Major Improvements

* Improved lister 2.0
* New Qt UI
* Now lists Corona Cameras
* Now groups light instances
Bugfixes

* Disabled FumeFX atmospheric effect, since Corona can now shade FumeFX objects by itself
* Fixed a bug where rendering FumeFX in IR and showing FumeFX GPU preview in viewport would lead to crashes when scrubbing the timeline.
* Fixed multiple issues of Material preview cache, which caused material not being updated when parameters were changed.
* Fixed issue where Corona ScannedMtl parameters are reset after deselecting and reselecting the material. 

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2023-02-16.exe

General

* Improved lister - added option to hide/unhide columns via right-click menu
* Improved lister - columns automatically resize to fit the window, hidden columns are remembered when reopening lister, lister is resized to fit the header when first opened.
* Added tooltip for IR subsampling
Bugfixes

* Changed CoronaMix input name from "Bottom" to "Base" to be consistent with the UI
* Fixed incorrect tooltip for bump intensity in Corona materials.
Regression Bugfixes

* Fixed issue where using missing FumeFX channel would lead to crash
* Fixed crash in lister when changing parameters with Auto Key on, added lister UI update when time changes

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