Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 10 for 3ds Max - Daily Builds Changelog

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rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2023-02-27.exe

General

* Updated Optix denoiser implementation from version 6.5.0 to version 7.5.0.
* Driver version R515 or later is required
* Supports the same GPUs as 6.5.0
* Lister - Hidden columns are remembered between 3ds Max sessions.
* Lister - Columns with checkbox or action button are not resized.
* Clicking on light mix setup and lister toolbar icons without Corona rendering being active now shows a prompt asking you to switch to Corona renderer.
* Replaced WxWidgets dialog for "Channel color mapping" (in VolumeGrid and FumeFxMod) with Qt implementation.
* Added a button expanding action menu to lister.
* This allows one to e.g. delete light, set camera as current view, render from camera, etc.
Bugfixes

* Fixed crashes during GI calculation and parsing.
* Fixed issue where refractive caustics were generated from physical material even when they were disabled in the material options.
* Fixed broken bump mapping when using Corona Mapping Randomizer.
* Caustics now work for Pattern with Use pattern material option enabled.
* Fixed crash/freeze with Phoenix when using IR and changing the timeline.
* Fixed high quality viewport shading for CoronaSelectMtl.
* Fixed issue where it was impossible to clear CoronaColorCorrect copied map slot through MaxScript.
* Fixed clouds with zero density causing slowdown.
Regression Bugfixes

* Fixed crash when resetting scene while having lister with some objects open.
* Fixed issue where the same instances were displayed multiple times in the lister after creating copies of instanced objects.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-daily-2023-03-03.exe

General

* Lister - optimized responsiveness with a higher number of listed items
Bugfixes

* Fixed issue where in rare cases the texture/material dialog was not updated
* Fixed issue where cursor was incorrectly set to default value when editing regions and/or using history.
* Fixed CBitmap with RWS on, merges with the wrong scale into scene with different system units.
* Fixed issue where the product being installed was named incorrectly in the UI.
* Fixed issue where material editor thumbnail was showing only part of a map, when bitmap with real world scale was passed through other maps. Also fixed viewport rendering in the same cases.
Regression Bugfixes

* Channel color mapping - fixed NaNs when input scale is changed to 0.
* Channel color mapping - fixed issues with the entering of numeric values.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-daily-2023-03-14.exe

General

* Unified Nitrous implementation of drawing CoronaLight in the viewport across 3dsMax versions, which now results in more consistent viewport performance across all 3ds max versions.
* Lister - Added support for more similar class types in one tab.
* Lister - Added CoronaSun support.
Bugfixes

* Fixed issue where error message about modified bitmap has been shown during IR even when the bitmap has not actually changed.
* Fixed incorrect preview of CoronaBumpConverter in material editor when bitmap with RWS is input into it.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-daily-2023-04-05.exe

General

* Added support for 3ds Max 2024
* Added two fix-it actions for the error when out-of-core textures folder cannot be used. Those are - reset to default, and turn off out-of-core textures
* Added support for randomization of XYZ object space mapping into Corona MappingRandomizer.
* Improved Corona Decal "Visible in masks" tooltip
* Corona now shows information about loading Corona assets (bitmaps, proxies, etc.) in the 3ds Max loading progress bar. (Max 2023+)
* Fixed reporting of Windows version 10 on Windows 11
Listers

* Spinbox behavior unified with the spinboxes in 3ds Max (adaptive step size + ability to increase/decrease the scrolling speed with Ctrl/Alt).
* "Delete all" option creates a single undo event instead of one per each deleted instance.
* Added right-click menu that shows the same actions as the actions button.
* Fixed Ctrl+Z undo after deleting the listed item using the action menu.
* Checkboxes are now centred, combobox can be scrolled even when closed.
* Updated Lister Toolbar icon.
Bugfixes

* Fixed multiple issues with CoronaLight viewport drawing in several 3ds Max versions. (Poor performance, crashes, target line not being drawn with legacy driver)
* Fixed issue where message box informing about reset of tonemapping settings in render settings was not modal.
* Fixed issue where Clouds and Contrails offset values did not have all the animation options in 3ds Max compared to other parameters.
* Modified how color spread is computed in CoronaAO map to avoid different results when changing sample count. Sample count was also renamed (and remapped) to quality.
* Fixed infinite IR restart loop when editing curves in CoronaColorCorrect.
* Fixed issue where Corona Standalone was missing ScatterCore_Release.dll dependency after installation.
* Fixed issue where broken normals from Corona Proxy file were not always corrected.
* Fixed a potential issue where 3ds Max could freeze while caching material editor previews and when updating the loading progress bar
Chaos Scatter

* Fixed possible popping of instances when rendering animation in V-Ray while using collision avoidance. V-Ray 6 nightly 32011 or later is required.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-daily-2023-05-09.exe

General

* Decal has now selectable channels (color, opacity, specular, emission, etc.) that influence what property of the base material it overrides.
* Decal can now select whether its bump and displacement is added on top of the base material, replaces the base material or does not influence the base material.
* Added support for multiple outputs maps. Currently used by Triplanar and Color Correct maps. (Only available in SME)
*
* Added support for 3Ds Max Compound Node
* Added a button to Corona toolbar that leads to Corona for 3ds Max help page
Listers

* Added Corona Light Material suport
* Added Corona Proxy support
* Added "Toggle all" row that controls all listed objects
* Added option to open tone mapping settings from camera lister
* The color patch in a light row now displays color based on the current color mode (direct/temperature/grey for texture)
* Lister dialog closes on scene reset/open (also fixes possible crashes)
* General UI enhancements
Bugfixes

* Fixed import of refractive materials from Chaos Cosmos
* Fixed crash when picking proxy from scene while having point cloud mode on
* Fixed issue where renaming objects in lister did not propagate to 3ds Max
* Fixed issue where Shadow Element was rendering wrong after some DOF solver related changes
* Lister - Fixed issue where object with more instances had its controls disabled
Chaos Scatter

* Replaced legacy maxscript Scatter lister with improved lister 2.0
*

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