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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
Parsing scene IR
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Topic: Parsing scene IR (Read 1488 times)
2021-02-03, 22:57:12
Alexandre Besson
Active Users
Posts: 132
http://www.alexandre-besson.com
Parsing scene IR
Hi,
Why pasing scene is longer in IR than in classic render ?
I noticed a strong slow of time scene parsing in last daily builds.
It's very noticable with object with displacement map scattering in ForestPack.
Regards
(3ds max2021.3 - last Daily build, forestpack and railclone last version)
«
Last Edit: 2021-02-03, 23:06:40 by Alexandre Besson
»
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2021-02-04, 10:07:11
Reply #1
rowmanns
Corona Team
Active Users
Posts: 1892
Corona for 3ds Max QA Team
Re: Parsing scene IR
Hi,
We are aware of some issues with longer parsing times in the recent daily builds, particularly in these situations.
Would you be able to provide a scene? So we can ensure that this gets fixed in as many cases as possible?
Cheers,
Rowan
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Send me your scene!
2023-02-20, 15:50:19
Reply #2
Avi
Corona Team
Active Users
Posts: 505
Re: Parsing scene IR
Hello,
Could you please try using the Corona 10 daily builds to see if the issue still persists? There were many bug fixes related to Forest Pack in Corona 10, so it's possible that the issue has been resolved.
You can download Corona 10 daily build from here:
https://forum.corona-renderer.com/index.php?topic=38385.0
Note: The daily builds are the newest, experimental versions of Corona Renderer intended mainly for testing purposes and to showcase the recently added features. They contain the latest bug fixes but are not guaranteed to be stable, and in some cases can even damage scene files.
Check this link to know more about it:
https://support.chaos.com/hc/en-us/articles/4528206493329-Corona-for-3ds-Max-Daily-Builds-
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chaos-corona.com
3D Support Specialist - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
Parsing scene IR