Author Topic: light mtl + motion blur  (Read 3506 times)

2014-01-16, 21:46:09

maru

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Build timestamp: Jan 16 2014 00:34:04

Looks like something is wrong with motion blur when applied to light mtl objects.

1. standard Corona mtl
2. same geometry, light mtl

update: it is rendered with bidir, but the same thing happens with progressive

update 2: looks like it only happens to simple objects like boxes, disappears if you subdivide it
Marcin Miodek | chaos-corona.com
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2014-01-16, 22:19:49
Reply #1

Polymax

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Strange, I tested geometry and camera MB and work for me
Corona - the best rendering solution!

2014-01-17, 11:06:41
Reply #2

maru

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Strange... I'll check it again. Are you using the same build? Was your box only 1x1x1 segment?
Marcin Miodek | chaos-corona.com
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2014-01-17, 11:27:46
Reply #3

Polymax

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Strange... I'll check it again. Are you using the same build? Was your box only 1x1x1 segment?
yes 1*1*1 (i use 16/1 build)
Corona - the best rendering solution!

2014-01-17, 16:58:30
Reply #4

Ondra

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Fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-17, 18:57:04
Reply #5

maru

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So I don't have to check it again? Thanks! :)
Marcin Miodek | chaos-corona.com
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2014-01-17, 19:09:02
Reply #6

Ondra

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check it, jsut to be sure
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-17, 21:52:42
Reply #7

maru

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Checked. Works fine now.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us