More a feature request but I found this is quite limiting using Corona select map.
Repro:
- Create a CoronaMaterial
- Connect a CoronaSelect map into diffuse
- Connect some random map in slot 0
- Activate "show shaded material in viewport" on the CoronaSelect map
- Change any map coordinate parameters like tiling or size
-> No viewport change.
- IR render -> map renders differently (correctly)
Viewport display is correct when activating "show shaded material in viewport" on a connected map in a slot, but when having multiple maps connected and you switch map, you always need to explicitly select a map and activate the viewport display for that map (again). I don't know if this is a general restriction or if it could basically be done.
Good Luck
Max 2016 | DB 19-05-24