Author Topic: Pictures from Corona Land #1 - Winter scene  (Read 6039 times)

2019-01-30, 10:43:36

Neb

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Hi there!

I would like to introduce first chapter of my new personal project. I created full CG generated images focused on strict photography approach. I used Corona for Cinema 4D render engine which produce outstanding quality and offer very handy and flexible workflow. First time during CG project I was feel free as a photographer. Apart of the photography attitude, cold winter, falling snow effect simulation was also important and quite easy to achieve in full 3d scene with motion blur, volumetric fog and a lot of detailed displacements. We can show much more than only to present real things. We can introduce sense feelings too. Nowadays the realism factor comes smooth and I believe that I will stop being divided soon. Divided to a CG and photography artist. Chapter #2 is coming…

Best regards
Marcin Jastrzebski
www.realpolygons.com

Behance: https://www.behance.net/gallery/75607079/Pictures-from-Corona-Land-1

Software: Cinema 4D Studio + Corona ( from A6 to latest 3 release :) )
Plugins: SurfaceSpread, Forester, Rebus Farminizer
Textures: Quixel Megascans, Poliigon, Textures . com
Objects: Quixel Megascans, Evermotion, 3dSKy, Turbosquid

















2019-01-30, 13:42:03
Reply #1

arqrenderz

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2019-01-30, 13:55:23
Reply #2

Beanzvision

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Congrats on your project, It's come together nicely. Look forward to seeing more. ;)
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2019-01-30, 15:50:43
Reply #3

Fluss

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Nice work man, looking forward to see more too!

2019-01-30, 16:10:34
Reply #4

Neb

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Thanks! I really enjoy to play with Corona. More will come :)

2019-01-30, 16:36:39
Reply #5

Juraj

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Really well done :- ). I always get the urge to make similar scene when I drive at misty nights and stop at gas stations. I love the atmosphere.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2019-01-30, 19:13:22
Reply #6

Neb

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Thank you Juraj! The mood base is the moost important then the rest is easy :)

2019-02-01, 09:43:18
Reply #7

clemens_at

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hey neb! good to see you here - so, no more maxwell? ;)
great image!

2019-02-01, 11:51:41
Reply #8

Neb

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clemens_at - thank you! Yes now Corona :)

2019-02-01, 17:21:22
Reply #9

dkid

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How you created snow cover foliage and other elements, can you share process how you did it.

2019-02-02, 18:05:44
Reply #10

Neb

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For main road covered by snow I used divided plane mesh with very detailed snow bitmap, displacement and normal map for fine details. For far snow terrain I used Cinema regular landscape object with small size and height and also displacement map. For small snow details like roof snow cover I made object with use metaballs painting through splines. It wasn't very complicated. Entire displacement process took 58 Giga ram during render. I think it's key for details for this scene.

2019-02-03, 06:40:45
Reply #11

dkid

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For main road covered by snow I used divided plane mesh with very detailed snow bitmap, displacement and normal map for fine details. For far snow terrain I used Cinema regular landscape object with small size and height and also displacement map. For small snow details like roof snow cover I made object with use metaballs painting through splines. It wasn't very complicated. Entire displacement process took 58 Giga ram during render. I think it's key for details for this scene.

Quote
snow details like roof snow cover I made object with use metaballs painting through splines
it sill dont understand, can you elaborate a little.

58 Giga ram! thats a lot, i wonder my 16gb will give me displacement like yours

2019-02-04, 09:07:19
Reply #12

Neb

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https://www.youtube.com/watch?v=dDyD1gzoq9A - I use metaballs feature to create snow organic shapes.

58 Gb made me sure that I achieve all possible details. A lot of ram consuming huge set of textures. I think 32 Gb ram is minimum to play with detailed things.