I noticed some oddness with the rigged characters in the Cinema 4D studio presets, when using the IR, it keeps recalculating geometry. It renders fine in the picture viewer.
At first, I thought it was the default c4d materials, but even with a basic white diffuse corona material, the same thing happens. Makes the IR pretty useless when using one of the characters.
Can anyone recreate this problem?
STUDIO>3D objects>humans
Windows 10
Full-speed non-debug version
Build timestamp: Feb 5 2018 10:39:45
Version: B1 (core 1.7)
Cinema version: CINEMA 4D Studio R18.057 S