Hello there.
Im trying to achieve slimier look to this floor:
But for me its a bit hard to do it, i tried to unwrap UV's in some random direction and i suck at it, ( never was any good at that job especially in c4d )
I made planks geometry, cloned them, and since there was many of clones, i had to make them all as one object, so i can use only one texture to it, with UV mapping i getting mixed results, with box maping all look the same.
Is there any cheat to make texture offset on random faces in random direction etc. like uv randomize for 3d max?
Any help is appreciated here.