Keyframed C4D Shader like the FallOf gradient are not updated during animation, instead the initial status of the shader is rendered across the whole animation.See the uploaded file: 1507712764_corona-animated-gradient.c4dSystem: Win10Full-speed non-debug versionBuild timestamp: Oct 9 2017 16:59:42Version: B1 daily Oct 9 2017 (core 1.7 DailyBuild Sep 29 2017)Cinema version: CINEMA 4D Studio R19.024 SPlugin status: initialized successfully
yes, it is handled in the view-port correctly, but when rendering an animation, only the initial state is used for the whole animation and not updated per frame.