Quote from: scionik on 2018-06-05, 07:52:35Thanks for updating matlib, but some materials are Real-world sized, some not. It confusing. I MUST to check out each materials sizes before use it in project. Please... FIX all materials to Real-World map size. ThanksAll materials use either triplanar mapping or real world size - this is because some tiled maps like dirt, scratches are not dependent on the mapping direction and therefore can make use of triplanar. Cases like wood, stones, etc that have certain texture direction are in real world mode. The point of updated material library is that you don´t really have to check sizes as they are prepared for just drag and drop or simple uvwmap in real world mode
Thanks for updating matlib, but some materials are Real-world sized, some not. It confusing. I MUST to check out each materials sizes before use it in project. Please... FIX all materials to Real-World map size. Thanks
Will this material library be coming to the C4D version? And if so, is there an ETA?
Hi all.Sorry if that already asked, how to make that the maps in Corona Material library in 2.0 RC 2 didn't use Real World Scale? Thanks
Hiwhat do you mean? all maps use either real world scale or triplanar map which is virtually the same only with blending texture possibility
now they are all real world so you don´t have to care about scale
I think you will have to do that manually for each material