Hi houska,thank you for your efforts. I tried again with a simple shader ball. The view with a noise shader in the bump channel will not be nicer. I have attached the scene and 2 screenshots.
Same problem here, procedural noise gives me strange results in bump but is fine in displace. Made a couple of renders without reflection on the same scene, but also had the problem on another scene so i don't think it's scene related.
Quote from: houska on 2017-04-18, 18:22:33Quote from: Allertaler on 2017-04-10, 08:50:14I do not know if it has already been mentioned: The noise shader in the bump channel does not look good at all:> [test B1 noise.jpg] noise shader in bump channel> [test B1 noise bitmap] the same noise, but as a bitmap> [test B1 noise displ] noise shader in displace channelWhether it was so in version A6, I do not know. Since I could not use any noise shader in A6, because Cinema always crashed.Corona Beta 1 from 2017-04-07Hi, Allertaler!I just tried this in beta1 from 2017-04-13 with noise shader, with bitmap (baked noise texture) and Corona bitmap and it looks OK to me. Sure, if you set the strength too high with the noise shader, you're bound to get crazy results, but otherwise, displacement and bump always correspond to each other, not like in your images. Could you maybe ellaborate on what exactly is wrong and if possible, make a scene where we can easily see what you mean? Thanks!Hi houska,thank you for your efforts. I tried again with a simple shader ball. The view with a noise shader in the bump channel will not be nicer. I have attached the scene and 2 screenshots.
Quote from: Allertaler on 2017-04-10, 08:50:14I do not know if it has already been mentioned: The noise shader in the bump channel does not look good at all:> [test B1 noise.jpg] noise shader in bump channel> [test B1 noise bitmap] the same noise, but as a bitmap> [test B1 noise displ] noise shader in displace channelWhether it was so in version A6, I do not know. Since I could not use any noise shader in A6, because Cinema always crashed.Corona Beta 1 from 2017-04-07Hi, Allertaler!I just tried this in beta1 from 2017-04-13 with noise shader, with bitmap (baked noise texture) and Corona bitmap and it looks OK to me. Sure, if you set the strength too high with the noise shader, you're bound to get crazy results, but otherwise, displacement and bump always correspond to each other, not like in your images. Could you maybe ellaborate on what exactly is wrong and if possible, make a scene where we can easily see what you mean? Thanks!
I do not know if it has already been mentioned: The noise shader in the bump channel does not look good at all:> [test B1 noise.jpg] noise shader in bump channel> [test B1 noise bitmap] the same noise, but as a bitmap> [test B1 noise displ] noise shader in displace channelWhether it was so in version A6, I do not know. Since I could not use any noise shader in A6, because Cinema always crashed.Corona Beta 1 from 2017-04-07
Are these things? With other versions did not appear (a.6.3)
The problem is resolved by increasing subdivisions but I do not know if it is a bug to fix. Normally, should it also work with low subdivisions right?
Quote from: fabio81 on 2017-04-20, 11:53:51The problem is resolved by increasing subdivisions but I do not know if it is a bug to fix. Normally, should it also work with low subdivisions right?Subdivisions should work fine, yes. However, I tried it now with a simple cube and the normals don't look very good. We will look at it. However, I am not sure if what you are showing us in the pictures is the same thing as what I just reproduced. Without having your scene, I cannot say for sure...
It would be very useful to have a function to be able to automatically save the CXR file. In situations where there are queues render, it can be done by the pictur viewer of Cinema but if the program crashes, we lose the file.thanks :)