Author Topic: CoronaLight and Texmap with alpha: bug?  (Read 3378 times)

2016-08-08, 21:36:38

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
Hello,
I think there is some problems with CoronaLight and Texmap with TIFF or PNG with alpha.
I'm not able "to cut" the CoronaLight the the alpha channel inside the texture.
Can you confirm?

Thanks

2016-08-09, 13:09:15
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
it works fine here: see attached
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-08-09, 14:36:16
Reply #2

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
Ehm.. I'm talking about CoronaLights, not CoronaLightMtl.
I mean, I want to use a texture with alpha (PNG or TIFF) as a Texmap for CoronaLight.


2016-08-09, 16:03:50
Reply #3

Frood

  • Active Users
  • **
  • Posts: 1922
    • View Profile
    • Rakete GmbH
Uncheck "Occlude other lights". This may be not be exaclty what you want but then you have transparency.


Good Luck

Never underestimate the power of a well placed level one spell.

2016-08-09, 16:22:39
Reply #4

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
Ohh... I didn't know this "tricks". Thanks!  =)
Yes, this option doesn't use the alpha channel, but, I think, the RGB value.

2016-08-09, 16:25:32
Reply #5

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
this is by design, Corona Light does not support transparency
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)