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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
CoronaLight and Texmap with alpha: bug?
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Topic: CoronaLight and Texmap with alpha: bug? (Read 3378 times)
2016-08-08, 21:36:38
cecofuli
Active Users
Posts: 1577
CoronaLight and Texmap with alpha: bug?
Hello,
I think there is some problems with
CoronaLight
and
Texmap
with TIFF or PNG
with alpha
.
I'm not able "to cut" the CoronaLight the the alpha channel inside the texture.
Can you confirm?
Thanks
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2016-08-09, 13:09:15
Reply #1
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: CoronaLight and Texmap with alpha: bug?
it works fine here: see attached
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How to get minidumps for crashed/frozen 3ds Max
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2016-08-09, 14:36:16
Reply #2
cecofuli
Active Users
Posts: 1577
Re: CoronaLight and Texmap with alpha: bug?
Ehm.. I'm talking about CoronaLights, not CoronaLightMtl.
I mean, I want to use a texture with alpha (PNG or TIFF) as a Texmap for CoronaLight.
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2016-08-09, 16:03:50
Reply #3
Frood
Active Users
Posts: 1922
Re: CoronaLight and Texmap with alpha: bug?
Uncheck "Occlude other lights". This may be not be exaclty what you want but then you have transparency.
Good Luck
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2016-08-09, 16:22:39
Reply #4
cecofuli
Active Users
Posts: 1577
Re: CoronaLight and Texmap with alpha: bug?
Ohh... I didn't know this "tricks". Thanks! =)
Yes, this option doesn't use the alpha channel, but, I think, the RGB value.
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---
--- Corona - THE COMPLETE GUIDE (paper book)
---
--- YOUTUBE ---
2016-08-09, 16:25:32
Reply #5
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: CoronaLight and Texmap with alpha: bug?
this is by design, Corona Light does not support transparency
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
CoronaLight and Texmap with alpha: bug?