Author Topic: Best way to make materials from a bitmap? (Asphalt)  (Read 6852 times)

2016-06-14, 01:53:22

JGallagher

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Hey everyone, I've been trying for ages to wrap my head around materials. I'm getting close with all the great tutorials but I'm still having some trouble with what I feel is pretty basic stuff. I've found an asphalt texture here that I've been trying to use:

 http://4.bp.blogspot.com/-UUSt0te5EW8/UZKbqonoLXI/AAAAAAAAEzw/M25s4Q9Qpy0/s1600/Texture%20seamless%20asphalt%20asfalto%20drenante%20simo-3d.jpg.

During all the Corona tutorials they only use one bitmap and plug it into the reflection slot, and the bump slot with an output node. Is that the correct way to do things? I can't seem to get any decent reflections with this image. Or would it be more correct to put it through Substance Designer (B2M node) and use the material converter to convert to Corona? Is there something else I could be overlooking? I can't seem to get my asphalt (or a lot of other materials) to look anywhere close to some of the renders I've seen around the forums.

Thanks for the help.


2016-06-14, 05:12:19
Reply #1

Noah45

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Late night response. Go to Corona Materials. out
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2016-06-14, 05:27:28
Reply #2

erick3d

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Look at BB3d..
he made a f...nice road , but i's not a simple drag and drop of map on ur model, a little bit complex shader

http://bertrand-benoit.com/blog/nakagin-photoreal-road-tutorial/

good luck

Erick
« Last Edit: 2016-06-14, 07:04:39 by erick3d »

2016-06-14, 21:05:58
Reply #3

JGallagher

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Thanks for the tips guys! I could find an asphalt on Corona Materials but I downloaded some more materials to get a better idea. I will definitely be reading up on the BB3d tutorial, thanks again!