1) In ideal world, with correct material behavior (like in Vray, Maxwell, Unreal4, Marmoset viewer,etc..):
- Keep default reflection 1.0 and IOR 1.52 for almost every material in world, that is not metallic.
-place texture into glossiness slot. Adjust output on this texture to make glossy or rough material.
2) In Corona, this doesn't apply currently. Read Dubcat's threads on this forum on why.
-place texture into glossiness slot. Adjust output on this texture to make glossy or rough material.
-if you created material with low glossiness (rough look), clamp your reflection accordingly (from 1.0 ---> to 0.5 for example), and also your IOR 1.52 to something lower (like 1.3 ).
-adjust until it looks good to your eye.
Only pure glossy material looks correct in Corona by default (1.0 glossy) without clamping reflection and IOR.
Placing the same texture into both reflection and glossiness slot is not physically correct, but can you give you stronger creative input. You basically multiply the effect.