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[Max] Resolved Feature Requests / Re: CoronaNormalTex - ability to accept input in 1.0 gamma
« on: 2014-10-11, 13:28:49 »
Yes, i'm using dailies, but didn't notice anything like that. Am i missing something?
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I have been reading more about glossy maps and I need some explanation about it. From what I understand glossy maps are used to simulate surface roughness. I am now finding out it has to do with the width of the specular highlight/reflection map. Black means the width is wider while white means the highlight will be tighter.So say u have a monochrome noise map with high contrast of black and white, how does that work? i am supposing white areas mean glossy and black areas clear reflections or white areas will have pointy/tighter highlights while grey or darker areas will have broader highlights? I am thinking the latter is the more accurate one while u specify in the corona material the glossiness using the parameter between 0-1?