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Messages - Avi

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[Max] Bug Reporting / Re: Decals not visible in masks
« on: 2023-05-31, 07:25:21 »

Currently, Decals are only visible using the "CMasking_ID" render element (Only if the Instance ID option is used).

We already have a feature request logged in our system to provide extended support for the "CMasking_Mask" render element too.

(Internal ID=1109050825)

[Max] Resolved Bugs / Re: Corona Decal not visible in masks
« on: 2023-05-31, 07:24:57 »

Currently, Decals are only visible using the "CMasking_ID" render element (Only if the Instance ID option is used).

We already have a feature request logged in our system to provide extended support for the "CMasking_Mask" render element too.

(Internal ID=1109050825)


Can you give me some more info about the crash you are experiencing?

I need the following information:

1. What version of 3ds Max you are using?
2. What version of Anima you are using?
3. What steps did you take when you observed the crash? Can you give us some repro steps so we are able to trace the crash?


No immediate promises yet but it is still in our list of suggestions. We will let you know if there is any further development on this.

I never felt the need for this feature in color correct node, but in triplanar and mapping randomizer it's super awesome! Thank you!

By the way, does that mean that "use settings from" in color correct node is redundant now? If so, could se get rid of it, because i hate how it adds unnecessary step when trying to plug CCC node by dragging its handle over existing connection wire.

Yes, we plan to deprecate "use settings from" in Color Correct Node in the upcoming version but we will keep supporting it in legacy scenes.

Hi Everyone,

In Corona 10 Daily Build, we have added support for multiple output maps. (Only available in the Slate Material Editor)

What is it?
The Multiple Output Maps feature allows you to have additional input and output slots within a single Corona Color Correct or Corona Triplanar map. This is super helpful in having greater control over multiple textures using a single node.

Note: Multiple Output Maps feature support for “Mapping Randomizer” is coming soon.

How to use:

1. Open the Slate Material Editor in 3ds Max using the latest Corona 10 Daily Build : Download Corona 10 Daily Build.
2. Create either a Corona Color Correct map or a Corona Triplanar map node.
3. In the map properties, you'll find a new option called "Additional Outputs" at the bottom.
4. The default value is 0. Increase the value to specify the number of additional output slots you want for the map. The more slots you have, the more input textures you can plug in and utilize.

Why it's awesome:

1. This expanded functionality is helpful for better organization of multiple maps into a node.
2. We can quickly iterate multiple textures at once using this feature. For example: Instead of making repeated same actions on multiple nodes to affect textures, we now are able to do those repeated actions using just 1 node which makes the overall process more efficient and artist friendly.

Please find attached some examples in this thread.

Hi @asdecret,

This is fixed in the latest Corona 10 DB. Please try it and let me know if the problem persists.

You can get the latest Corona 10 DB from here:

[Max] Feature Requests / Re: Denoising Cube Maps
« on: 2023-05-10, 14:00:00 »

I was able to reproduce the same issue on my end and I have logged in our system to be further reviewed by our devs.

We will let you know if there are any updates on this.

(Internal ID=1111560180)


I was able to repro this issue and is now currently logged in our system to be further reviewed by our devs.

(Internal ID=1111518389)

Regarding your query "I also miss an option to distribute in clusters, grouping by wire color.". Can you describe it more clearly, are you looking for a feature or something you are trying to do in Chaos scatter and unable to do so? Let me know.


Can you let me know what error or issue you both are getting when trying to activate your license?

You can also send us a ticket for your problem and our team will try to help you as soon as possible.
Send us a ticket using this link:

Just a tip:

If you can use one of the Sini tools called Sini Forensic, it can help you scan your scene and provide you with an overview of problematic issues present in your scene.

[Max] I need help! / Re: decals showing up in reflect pass
« on: 2023-05-05, 06:58:52 »

Apologies for the late response. If I understand correctly, you're receiving the same reflection pass whether you're using a decal or directly plugging in the texture to the material's diffuse slot and applying the material to the object.

I'd like to know, if the reflection pass is the same for both methods, what is the expected result you're hoping to achieve? and What is the bug?


We identified those files as V-Ray conversion scripts, typically stored in C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2023\sceneconverter\ConversionScripts.

We have forwarded this info to the V-Ray team, and they will investigate the cause of this issue. In the meantime, if you experience this problem again, a current workaround would be to completely uninstall any outdated or previous versions of V-Ray and install the latest version.

Can you give details about the other Chaos products installed on the user's system who has this script "ChaosGroup_To_*.ms". Also, please let us know the versions of these products.

As far as I have checked, Corona doesn't have any such script. It maybe coming from other Chaos products so if you can let me know, I can narrow down the issue.

Now that you have re-installed everything in your system, do you have this script?

The solution mentioned above by others can work and you can also look into pulze scene manager for doing similar things.

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