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Messages - Juraj

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4486
[Max] General Discussion / Re: overexposure avoidance (WIP)
« on: 2014-02-18, 00:20:02 »
There's nothing magical you can do that will give you what you're envisioning. What you get currently is natural. You have relatively small window opening with single light source outside and you have white, reflective material right next to it. You won't avoid burn outs unless you solve any of those mentioned things (like adding interior ceiling light, or flash light, or soft-box light,etc...). Otherwise you're stuck with tone-mapping the image to your suiting. Either through Corona highlight crushing, which you can compensate for lack of contrast in introducing S-Curve in Post, or using midtones boosting curve to even out the scene illumination directly in Post. I.e see my example attached

4487
[Max] General Discussion / Re: overexposure avoidance (WIP)
« on: 2014-02-16, 23:12:27 »
Nothing on general level but local adjustments through masks, gradients, dodge/burning,etc.

4488
there is already the highlight compression parameter for that

It's not the same, he's asking for what is rather "speckle removal" tool. I have to say NOX does indeed has some interesting features in frame-buffer, but I wasn't otherwise interested in even trying it.

4489
Yeah I am really tired of the dissmisive attitude that if you dislike something it must be because you're beginner obviously. But it's the fanboys though.. the Chaos team is often very reasonable, almost submissive :- ). If there's one thing you and Vlado have similar, it's you both seems to have too much time to spend on forum instead of coding :- D just kidding..no ban please

4490
Sorry about that... there were too many people sending me private messages, and I get hundreds of them monthly on FB, Behance, everywhere...I just can't use that form anymore. Everyone asks the same thing over and over and over.
I am not testing the dailies though, so I am not sure if I could be useful, not much time and I am always bit afraid. Maybe I should try it.

Heh well, then I was wrong :- ) Maybe it's Rawalanche then? Must be someone from here :- D Since he mention influencing Corona's UI. Here's the thread:

http://forums.chaosgroup.com/showthread.php?76203-Ideas-on-making-V-Ray-s-sampling-UI-more-intuitive

4491
DeadClown, if I mind asking, is your username by any chance "Recon442" on Chaos forum ? Guy does sound remotely similar to you :- D But I might be wrong heh. If I am not wrong, it's interresting to see your discussion with GrantWarwick. He seems quite knowledgeable, to point I am thinking of giving those few bucks for his training but god...his attitude...

I am also shocked (in humorous way) how many people now suddenly consider themselves "professionals who understand it" with Vray yet produce shitty pictures with incredibly long render times, how is that logically possible...

4492
News / Re: Improved light sampling
« on: 2014-02-12, 20:29:12 »


Actually, very nice update !

4493
[Max] General Discussion / Re: True GI: Corona vs V-Ray 3.0
« on: 2014-02-12, 14:53:27 »
IR can be tremendously good tool, but people falsely consider it to be much faster than pure path tracing because they get "nice&clean" pictures fast. The fact is, most people
can't really see the huge quality difference you can get under different setup IR parameters. Once you have a complicated scene, with retrace thresholds and additional Detail enhancement,
you easily get render times that rival Brute Force in Vray because you need to solve a lot of artifacts appearing but still keep certail detail away from blurrying.

IR's strength is flexibility, not speed per se. Most people think it's fast, because they have it by default very low, that's what they're used to seeing, it's what gives them quite shitty results but they will never care to notice. It is only fast as long as it's extremely unprecise, and interpolated to avoid artifacts, but that's is exactly where it is best for animation purpose of static scenes.

My only qualm in Vray is that IR's samples are also governed by DMC, something that makes it harder to manage in complicated interiors because you weight in GI together with material shading,and all else. Also, maybe too much potato paramaters that nobody will ever understand so everyone just changes HSPV and interpolation leading. Detail Enhancement (local brute force bounce thingy) is nice touch.

To be honest, I lately change between Vray and Corona seemlessly depending on what I want in particular projects. Animations are of course, completely in domain of Vray because of IR, but even stills get evenly distributed. The biggest stregth of Corona is incredibly nice, precise and believable GI. Even pure Vray's BF+BF isn't such, the details are slightly unnatural in that they always go into dark tone regardless of soem secondary reflections or etc..

All in, all out, I wouldn's say you'll get better render times in Corona compared to Vray. I would say these overstatments come from overly enthuasiastic users getting such times from easy scenes with easy setups. I would say in similar quality, the times can be close to equal at best. But it's better to look at the whole setup time/quality/speed not just speed alone to make your complete opinion.

4494
Off-Topic / Re: Funny maxwell forum thread
« on: 2014-02-11, 01:39:20 »
You don't want to fight on foreign front. That thread is downright idiotic, just as cru of Maxwell forum has always been. Well, not every forum can be ChaosGroup like...
I am dissapointed seeing Bernard Brosdau (Tora) doing such ill-concieved comparison (being held victim of default settings by such a prominent and intelligent user like him), but whatever, fanboys will always use odd arguments to validate their position.

Lol at the stance of the moderator/team member. I think I was the only person who left the room in Venice when the spaniard with bad english started his one hour long journey about "We are Maxwell..the very best of the world, customers love us, look at our doge features". Matter of fact, I really like Maxwell to some point but really, they go so wrong about it. Just browse the forum...it's nightmare that rivals the (deleted one :- D) forum of FryRender.

"I also see the irony in the interiors tutorial that next limit posted , that's just a user introducing bias albeit in a limited fashion." [Quote photomg1]
Actually I scratched my head so much seeing that absurdity, just check yourself everyone: http://support.nextlimit.com/display/tuts/Photography+techniques+to+speed-up+interior+renders

"Use extremely precise renderer, do idiotic setup to speed it up to achieve non-realistic results anyway"

I'll do my own comparison of Corona, Vray3,Maxwell3 and iRay around May/June regarding the quality of shading/GI only (because I am not really interested in else).

4495
[Max] I need help! / Re: car in the air
« on: 2014-02-07, 05:13:26 »
Powerful answer :- D

4496
Gallery / Re: Kitchen
« on: 2014-02-05, 15:29:54 »
You can still composite the final environment in Photoshop, but it would look more natural directly. Did you used HDRi or Sky model ? Almost looks like hemispherical HDRi with lower black half because the balcony glass got that tint (unless that tint is inside material, that nevermind)

4497
General CG Discussion / Re: Vray 3.0 open beta
« on: 2014-02-05, 06:21:12 »
I am very fond of some of the new features, although I myself don't own 3.0 yet, all my current projects are running 2.4 for animation reasons and after I am done, I'll think of upgrade, but it's most probably.
"Transfer Missing Assets and Use Local Machine." Looks like simple thing to do but funny it made it there now. Well it makes life much easier and convenient.

I would like to see the screenshot of the new framebuffer.

4498
[Max] General Discussion / Re: Sending renders via e-mail
« on: 2014-02-04, 23:55:48 »
There's actually nifty plugin that let's you play games (like shuffling, it shuffles the render in framebuffer and you can correct it) in framebuffer to pass time, but still lets you pointlessly stare at your master creation.
I really can't get rid of staring on render during rendering...so much time has been wasted...

4499
[Max] General Discussion / Re: Sending renders via e-mail
« on: 2014-02-04, 23:33:45 »
gamechanging workflow for Corona. But it would be a separate project

This confused me bit. Interestingly, it sounds like something Radiance (RefractiveSoft/Octane render, now Otoy) said on forum straight before Beta's completion. Sure scared lot of folks :- )
Nonetheless, very curious

4500
Gallery / Re: The Dinner
« on: 2014-02-04, 18:13:55 »
Def don't need to argue at all, but take from someone that does teach adults and elder people: When you are learning, you do need to hear good and bad things


While I dislike this concept a lot, I think it's childish personally, I did just that in very beginning :- )
"Take my critique in lieu that I think you have pretty good understanding of 3D" which is why I gave you critique of other aspects. But good 3D doesn't make good image, it was quite simple argument.

We are after all professionals, thick skin is the utmost important trait by far left and right (again, not that I have it, it's ongoing effort, hardly anyone reaches the choleric heights that I do)

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