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Topics - DPS

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16
as per title. I get nothing in the masks.

I'm talking about the button at the top of the material editor interface.

Solution - go into each layer and apply the mat ID.

17
[Max] Feature Requests / Corona Multimap
« on: 2018-05-25, 09:15:31 »
Any chance of expanding this to provide more flexibility like vray multisubtex?

Would be useful to have a default colour, and the ability to specify what IDs you want to use (as oppose to beginning at 1 in the corona multimaterial).

Then I can tell Corona to apply black (masked) or white (show) when an object has object g-buffer ID of 100.

I could make a switch using the vertex channel, or uvw xform offset but it would be much simpler to have the additional fucntionality inside a map and save the other methods for when doing something complicated.

18
As per title, or even a 'don't apply when submitting to network rendering'

A method so that I can run my IR tests using a LUT, and I don't have to worry about forgetting to turn it off when I hit render. Similar to how the sRGB is applied to the frame buffer like a pair of sunglasses and then isn't baked into the render.

19
From time to time I need some help with 3D modeling - architectural interiors and exteriors (Projects vary from Residential, Commercial, Retail, Masterplan).

This is a very important part of the process and I'm looking to work with experienced modelers who genuinely enjoy modeling, who take ownership over the work that they do to achieve the best result possible.

- Need to be working with 3DS Max.
- Models to be clean, modeled using good practice, using layers (I will supply template and documentation).
- Models should be suitable for photorealistic rendering with appropriate chamfering.
- Ability to use Railclone and Forest pack desirable.
- Experience with UVing and materials desirable.
- Use of Corona or Vray beneficial.
- Must be experienced with reading drawings and other design documentation.
- Able to fill in the gaps in design information.
- Asks for help and/or more information when required.
- Attention to detail.
- Able to provide realistic time estimates.
- Must be reliable and able to hit deadlines that we agree upon.

If the above sounds like you then feel free to send me a PM and include:

- A little about yourself
- Details about your work history and experience.
- Strengths/weakness (e.g. "I can model and detail large retail developments blindfolded"; and/or "I've not done much in the way of kitchen detailing"; and/or "I'm pretty good at using Railclone")
- Typical availability
- Location
- Links to examples of your MODELING work
- Your rate (please include the currency). It would be useful if you could say how much you would charge to achieve your modeling examples.
- Any other information that you think might be relevant.

That should get the ball rolling - please include all of the above information. Thanks

Dave

20
As per title.

21
Does anyone else intermittently experience this?

I'm using a 1080ti. It seems that particular scenes experience it the most and the problem is intermittent.

I have tried an alternative Max driver which yielded the same outcome (Nitrous Direct 3D 9 instead of 11), and I also contacted Nvidia and they sent me a driver and the issue went away for a few days. Several times a day this is happening on my current scene. I have a friend who has similar issues. Wondering if I can tie this down to a version on Max, or a non-Quadro GPU. Or something in the scene that may cause this?

Guess I could call Autodesk too.

23
[Max] I need help! / Disable shadows causes artefacts
« on: 2018-03-27, 00:47:14 »
EDIT - Turns out that my issue was caused by me not disabling visible to reflections on the hidden geomtry.

24
Not sure if this is a bug or the design but if I put a corona sky in the environment slot, and then copy it to the direct visibility - when I adjust the exposure control, this affects the direct override version of the corona sky. It would be good to have an option to 'not affect background'.

This would be so that I can reduce the intensity of the corona sky that is visible and so that the light mix doesn't affect the direct visibility override.

Workaround is to adjust the intensity in the sky that is in the background environment slot.

I hope that makes sense.

25
Took me a while to figure this one out - I thought I had some gamma issues with the masks having incorrect gamma. Turns out that the behaviour use CIE is different to the frame buffer.

This makes it really difficult to submit jobs to backburner. I was hoping I could save to CXR and then tweak the lightmix, and then save out 16bit tiffs.


26
When using the common tab to save my render output, if I choose exr as my file type and then click the "settings", and then tick the "automatically add/remove render elements from render dialog" box - then it respects this on save - i.e. the output is a multichannel exr which includes all of the enabled render elements.

Regardless of whether this tick box is enabled or not and when outputing .cxr, and regardless of whether I save from the common tab or the Scene tab - it saves a multichannel cxr, AND individual cxrs for each element.

27
So I can load my high res CXR into the VRB and then use IR to render test regions.

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