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Messages - maru

Pages: 1 ... 778 779 [780] 781 782 ... 848
11686
Gallery / Re: Alien queen model
« on: 2014-01-21, 16:46:00 »
adorable :>

maybe bump map is a bit too strong and I think aliens were more shiny

11687
I think your metal looks better but maybe anisotropy is even too much pronounced.

About the map - are you using it as displacement or bump map?

11688
Gallery / Re: My work
« on: 2014-01-21, 16:39:42 »
Great quality! Is this for some stock resources? :)

11689
Maybe I'm wrong but I think for a good metal material you need to use blend or composite material consisting of a less glossy "base" and a more shiny "polishing" - and this is visible on your reference picture. At current stage of Corona development you can try using blend material but it looks like sometimes Corona has troubles with it (especially when blending two kinds of glass). You can also try adding some anisotropy, maybe it will help. Also, remember that when you are rendering something reflective, the reflected environment is very important - on your reference picture there is strong contrast between sun/sky/ground-reflecting parts.

11690
News / Re: Material previews with arbitrary shapes
« on: 2014-01-20, 11:18:42 »
That's super useful Keymaster! Actually been using only sphere preview all these years.
How does this prove custom objects are useful? :)

11691
Gallery / Re: Pacific Hotel Room
« on: 2014-01-20, 11:17:52 »
It's not that bad except for textures - they are horrible. You should look for higher quality textures and make them tileable. Just google "free textures pack" or "cc0 textures" or look for them on deviantart.

11692
[Max] Resolved Bugs / Re: Corona material preview too dark
« on: 2014-01-19, 11:04:02 »
looks like the "studio" objects are gone

11693
[Max] Resolved Bugs / Re: light mtl + motion blur
« on: 2014-01-17, 21:52:42 »
Checked. Works fine now.

11694
Work in Progress/Tests / Re: Trying to convert
« on: 2014-01-17, 19:00:55 »
Like DeadClown said, looks like in your image most noise comes from direct light (there is no noise in dark areas) so you can try raising LSM (light samples multiplier).

11695
[Max] Resolved Bugs / Re: light mtl + motion blur
« on: 2014-01-17, 18:57:04 »
So I don't have to check it again? Thanks! :)

11696
This means I'm late. :)

I thought Solid Angle's website always consisted only of a logo with some short info and Arnold was like a top secret project never visible to anyone. Yeah, no plugin for max, this sucks but it I'll probably download educational Maya or Softimage just to try it.

11697
General CG Discussion / Arnold trial available for download
« on: 2014-01-17, 11:42:19 »
I don't intend to advertise Corona's competitors but this news is just insane...

https://www.solidangle.com/arnold/try/

11698
shocker warning ;)

11699
News / Re: Added directionality, include/exclude to LightMtl
« on: 2014-01-17, 11:08:53 »
Yes, it's the good old volumetric light trick ( http://forum.corona-renderer.com/index.php/topic,276.0.html ). :)

11700
[Max] Resolved Bugs / Re: light mtl + motion blur
« on: 2014-01-17, 11:06:41 »
Strange... I'll check it again. Are you using the same build? Was your box only 1x1x1 segment?

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