Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Beanzvision

Pages: 1 ... 189 190 [191] 192 193 ... 259
2851
[C4D] Bug Reporting / Re: Artifacts on surfaces
« on: 2019-01-21, 18:38:38 »
Hmm that's odd, I still get them even with a light material.


2852
[C4D] Bug Reporting / Re: Artifacts on surfaces
« on: 2019-01-21, 18:02:38 »
Here's my quick test, I changed the HDRI to one from HDRI Haven and all was good. ;)


2853
[C4D] Bug Reporting / Re: Artifacts on surfaces
« on: 2019-01-21, 16:14:36 »
Thanks for info and the file, we'll take a look!

2854
Hi, thanks for the heads up. There's obviously a conflict somewhere. There was also a similar case with Max & Arnold not long ago and as their beta was released on Friday, I'm sure more cases will pop up. So, no solution yet other than what you've already done. We'll investigate and keep you posted.

2855
[C4D] Bug Reporting / Re: Shader Renders Black on Viewport
« on: 2019-01-21, 13:43:28 »
Tested and confirmed. Thanks for the file.

2856
[C4D] Bug Reporting / Re: Multi-pass interactive LightMix
« on: 2019-01-21, 13:25:42 »
I can confirm this also. The only issue seems to be with HDRI/Sky object, works as expected with normal lights, HDRI/Plane object etc.

2857
[C4D] Bug Reporting / Re: Terrain Mask Displacement
« on: 2019-01-21, 12:10:23 »
That screen grab is impossible to see, can you post an HD version or share the material?

2858
[C4D] Bug Reporting / Re: Terrain Mask Displacement
« on: 2019-01-21, 09:22:16 »
What are you using to mask it with though? Itself?


2859
[C4D] General Discussion / Re: Making quick grass
« on: 2019-01-20, 11:01:32 »
Thanks for the file Beanz!

No probs ;)

2860
[C4D] General Discussion / Re: Making quick grass
« on: 2019-01-20, 11:00:40 »
Hi there, Here's a quick set up for you. Depending on how close you want to be to the grass, some good results can be made. ;)

It looks amazing. Can you share the file? I'd like to see the settings. I tried few times and it never look so good.

The file is listed, look harder ;)

2861
[C4D] General Discussion / Re: Making quick grass
« on: 2019-01-19, 22:49:11 »
^yep, this would be the best next thing, or perhaps a plug-in of sorts.
ie: https://www.cgtrader.com/items/721724/download-page

2862
[C4D] Bug Reporting / Re: Shader Renders Black on Viewport
« on: 2019-01-19, 16:01:54 »
Thanks for the file, we'll take a look.

2863
[C4D] Bug Reporting / Re: Multi-pass interactive LightMix
« on: 2019-01-19, 16:01:00 »
Perhaps a video of the work might help, 2 skies isn't normal.

2865
[C4D] Bug Reporting / Re: Output resize... C4D quit
« on: 2019-01-18, 17:49:37 »
The maximum output resolution was added in V3, I would suggest not setting it to 0 unless you want the IR to be the same size as your final render. It defeats the purpose of this feature. If you want a small IR window to work with yet maintaining a huge final output res, then you will need to input a size ie: 500, 800 etc. Whatever works best for your screen.

I did try changing the final output whilst the IR was running but had no crash here. In fact, nothing happened until I refreshed it. Hope that helps.

Pages: 1 ... 189 190 [191] 192 193 ... 259