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Messages - clemens_at

Pages: 1 2 [3] 4 5 ... 10
31
try this:
Code: [Select]
re = maxOps.GetCurRenderElementMgr()
re.addRenderElement (myRe=(CMasking_ID elementname:"CMasking_ID"))
myRe.what = 3

32
you could use a CoronaSelectMtl and loop over each material.

33
[Max] I need help! / Re: Maxscript CoronaSun
« on: 2023-04-18, 10:13:04 »
you are mixing position with rotation.

try:
Code: [Select]
sun.position = [0, 0, 0]

34
[Max] I need help! / Re: Maxscript - LightSelect options
« on: 2023-03-28, 22:35:06 »
well, you have to get the specific render element you want to change.
there are different ways to do that but for example:
Code: [Select]
rem = maxOps.GetCurRenderElementMgr()

myRe = rem.GetRenderElement 0 -- get your renderelement here. The 0 represents the position of the renderelement in the list and starts with 0 for the first one.

myRe.mode = 0
myRe.nodesMonoOn = true
myRe.nodesMono = #($Box001,$Box002) -- inside the array are the objects you want add to the included list.

hope that helps


35
[Max] I need help! / Re: Maxscript - LightSelect options
« on: 2023-03-28, 10:13:11 »
did you try the "showClass" command like I wrote in my previous post?


36
[Max] I need help! / Re: Maxscript - LightSelect options
« on: 2023-03-04, 18:49:19 »
I usually run the "showClass" command with an additional "*.*" to get all the properties of that class.

for example:
Code: [Select]
showClass "CShading_LightSelect*.*"


37
[Max] I need help! / Re: Maxscript - LightSelect options
« on: 2023-03-03, 11:20:07 »
the property is called ".nodeSource"

example:
Code: [Select]
LightSelectRE = getclassinstances CShading_LightSelect
LightSelectRE.nodeSource = 1

38
You could use it within scene manager as a pre-render script.

39
I helped someone on the forum out with a similar request once.
Please check the script at the end of this thread:
https://forum.corona-renderer.com/index.php?topic=32697.msg185261#msg185261
Let me know if that works for you or if you need additional features.

40
General CG Discussion / Re: Reset Xref/Collapse/Edit Poly
« on: 2023-01-26, 11:11:48 »
Quote
Doesn't seem to work with 2023 unfortunately.

(Or, it is crashing for me, at least).

works fine in 2023.1 here...

41
General CG Discussion / Re: Reset Xref/Collapse/Edit Poly
« on: 2023-01-26, 10:55:25 »
btw soulburnscripts has this functionality too:


42
How long does it take to load/save locally?

43
had the same problem, updating the graphics card driver fixed it for me.

45
[Max] I need help! / Re: Script to change simple exposure
« on: 2022-10-21, 18:26:42 »
quick adjustment of the code from the corona wiki:
Code: [Select]
pipeline = getProperty renderers.current "colorMap.pipeline"
while pipeline != undefined do
(
operatorClass = classOf pipeline
if operatorClass == SimpleExposureOperatorPlugin then exit
pipeline = getProperty pipeline "colorMappingOperator.nextOperator"
)

if pipeline != undefined then pipeline.colorMappingOperator_simpleExposure += 0.333

to decrease the value just replace the "+=" with "-="
hope this helps

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