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Messages - Neb

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31
Gallery / Re: STRAZH- POLAR STATIONS THAT WE TRUST
« on: 2019-05-29, 15:19:23 »
Great images with cool mood :) Really enjoy to look at it.

32
Gallery / Re: School Centrum project - Hartkirchen
« on: 2019-05-28, 23:03:20 »
Thank you Thanhluong! :)

33
Gallery / School Centrum project - Hartkirchen
« on: 2019-05-27, 14:19:01 »
Hello


I would like to introduce my fresh commercial project in the Spring mood.

Architects: ARCHITEKTURKANTINE
Location:  Hartkirchen, Austria
Visualizations: Marcin Jastrzebski http://www.realpolygons.com/

https://www.behance.net/gallery/80713663/School-Centrum-Hartkirchen?tracking_source=for_you_activity

Thanks for viewing!

Best regards
Neb


34
Gallery / Re: The Pit
« on: 2019-05-18, 16:35:23 »
I really enjoy your images and concept. Great and oryginal work!

35
You're welcome!
It looks like this... I think they will appear during next project with strict deadline :)

36
I'm sending by dropbox second winter scene with black dots problem. I started last test today but no black dots. I couldn't describe which factor release black dots but I spotted them a few times working on this scene. First object is a fog cube mesh. Turn it on and turn on environment global fog.

37
I sent first night scene with street lights in the fog artifacts. I discovered which element causes these rendering errors. You will find at the top of the objects list street light instance object. I don't remember why I movet this object under the street object to move it out of camera visible range. When you turn on this instance the artifacts will appear. When you turn it off everything works fine. I'm not sure it it will allow you to investigate something interesting for you or it's just a mess in the scene.
I'm preparing next scene for you with blacks dots. After yesterday time consuming tests I couldn't release black dots again. I tested last scene and also two previous versions from my backups. Definietly I spotted black dots previously a few times during this project but no yesterday. I'll try again and independently of outcome I'm going to send the scene to you.

38
Hi beanzvision


I'm preparing scene for you but I have make a tests to be sure that black dots will appear. If we play in the same sandbox I have new toy which I could share to you if you would like :) . This time it's night scene and light render problem with environment fog global volume. Please take a look on the picture below. I used global volume fog material and spotted weird artifacts under the streetlight spot. It doesn't look the same always. Sometimes the shape is different. To avoid this again I changed global environmental fog to huge cube which covered entire scene and render works quite fine. Result in this topic:

https://forum.corona-renderer.com/index.php?topic=24245.0

If you would like I could share this scene too.




39
Yes, of course I'll share entire scene. Today I was out of my dark deep cave of 3d production :) but tomorrow I'm going to prepare badass scene version for you. To avoid any confusion I'll prepare full 3d data without any shortcuts to restore 100% black dots rendering environment. I suppose that the file size will about 1,5 - 2 Gb.

40
I'll try to restore previous "version" as attached now ( more brutal with black shape visible on snow ). This is part of the image from today. Please save image and zoom as 200% or so. Black dots are visible in glass and quite a lot of black dots areoun the scene. I added also my current version of Corona.


41
Hi


Yesterday I spotted again black dots. Fresh hotfix 2 installed. I used environment volumetric fog in my scene. Today I changed environment fog to a huge box object which covers my objects and added to it volumetric material ( environment fog turned off ). Now rendering running 46 passes achieved and no black dots. Anyway it looks that the beast is still hidden somewhere there :)

42
Gallery / Re: Pictures from Corona Land #2 - Night shift
« on: 2019-04-03, 19:48:43 »
Thank you for all great and motivating comments! Yes, the main goal was to obtain something little bit different, just for test, for fun and personal fulfillment :)

43
Gallery / Re: Pictures from Corona Land #2 - Night shift
« on: 2019-04-03, 14:18:56 »
Thank you maru :)

44
Gallery / Pictures from Corona Land #2 - Night shift
« on: 2019-03-31, 22:09:03 »
Hi there!

I would like to introduce second chapter of my new personal project. The second chapter of my personal project called "Pictures from Corona Land". The second attempt to achieve sharp photography approach as fully generated by full CG scenes. Night mood emphasized by volumetric fog. Wide color palette of artificial lights, allow me to simulate pure night photography style and create various scene character and elicit small details from darkness. Again Corona renderer gave me full of creativity freedom and hi quality pictures, even if they were render in low light conditions sampling.

Chapter #3 is coming…

Thank you for watching!

Best regards
Marcin Jastrzebski
www.realpolygons.com

Behance Hi res images: https://www.behance.net/gallery/78174637/Pictures-from-Corona-Land-2
Cinema 4D scene file with basic fog setup: https://drive.google.com/drive/folders/1_tPFe9OcfCMFtu_kf5adqqiHlBZFApbf?fbclid=IwAR1LoM0NoQW_Xinhsaiw4kmWMkBheY0q0nDcNX2YSzgHOtkVLOaoAfEWYtM

Software: Cinema 4D Studio + Corona ( from A6 to latest 3 release :) )
Plugins: SurfaceSpread, Forester, Rebus Farminizer
Textures: Quixel Megascans, Poliigon, Textures . com
Objects: Quixel Megascans, Evermotion, 3dSKy, Turbosquid


















45
Gallery / Re: Pictures from Corona Land #1 - Winter scene
« on: 2019-02-04, 09:07:19 »
https://www.youtube.com/watch?v=dDyD1gzoq9A - I use metaballs feature to create snow organic shapes.

58 Gb made me sure that I achieve all possible details. A lot of ram consuming huge set of textures. I think 32 Gb ram is minimum to play with detailed things.

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