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[Max] Daily Builds / Re: Corona Renderer 8 for 3ds Max - Daily Builds Discussion
« on: 2022-01-25, 13:17:25 »
I hope to see this checkbox filled in soon :)
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Include/exclude is already possible.Thanks. I was confused by "exclude" button, but there is include option once you click it
Let me suggest another feature.
I use it to project satellite images of exact sizes and currently it just adjust proportions of the CoronaDecals, but it would be very useful to set real size (per pixel size)
So, if I understand correctly, we cannot leave the light calculation unchanged and the slicer cannot be used as a "complex plane for camera clipping", or I missed smth?
Hey guys, any news about the new build with new toys? :)We're working on it ;)
Any chances there could be a "Ignore Legacy material" checkbox in the converter so the corona materials that comes from old scenes remains unchanged?
Fixed in RC6 :)Is Render to Texture broken with Corona?Hi,
Please can you provide some more info? For example; what exactly is broken, Corona Version, 3ds Max version and if possible a scene demonstrating the issue.
3ds Max 2022, corona-7-3dsmax-daily-2021-05-20
It doesn't work with any simple scene
please see the link
Thanks
It's not an interior effect tbh - for that, the full volumetric material (Global, or on an object) would be the correct solution. This one is definitely intended as the haze and aerial perspective seen across long distances while outdoors.
Green tint is a known issue, the fix is planned. https://forum.corona-renderer.com/index.php?topic=30877.msg186635#msg186635