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Messages - scionik

Pages: 1 ... 10 11 [12] 13
166
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-19, 06:57:29 »
thanks for scripts. but
1) Im not a programmer and "CoronaRenderer.CoronaFp.startInteractive()" line... I dont understand it. (please dont tell me thats so easy )))) )
2) I dont allow to external scripts ... today its free... tomorrow buy... some day later its gone.

167
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-18, 23:20:24 »
F10 > move mouse over Scene tab and click > move mouse over (look between texts cause 4 wide thin visualy the same buttons) Start interactive and click

but... ICON (ergonomic and visual form/color feedback) on toolbar... just move mouse over and click

168
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-18, 22:32:27 »
could you please Add Corona toolbar for CoronaScater, CoronaProxy, CoronaLightLister... and RENDER button "Interactive" (I mean I need click many menus to begin interactive rendering)

169
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-03, 20:23:44 »
Added sexy taskbar progressbar to 3dsmax...

That's really cool ))
Please... add frame number and view/camera name to the window name

170
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-02, 14:11:44 »

Cool. Is it faster and more easy to use than BlendedBoxMap (it supports by Corona)?
No, just different in workflow.

The classic usage is to texture landscapes with it, where no UVs are produced.
It is not much different, but doing seam hiding is way easier with three projection axis. Many algorithms are way easier to implement that way.
There is some info on it here and here.

No... I mean PR72... BlendedBoxMap is already supported by Corona

171
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-02, 08:21:13 »
nope, not yet released. Adding another teaser

Cool. Is it faster and more easy to use than BlendedBoxMap (it supports by Corona)?

172
[Max] Daily Builds / Re: Daily Builds 1.5
« on: 2016-10-25, 12:28:03 »
It works on one session with file working... I guess XREFs affects on appearing

173
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-10-25, 08:58:52 »
Corona team, could you please compile post there Corona 1.5 for released PR72? thanks

174
[Max] Daily Builds / Re: Daily Builds 1.5
« on: 2016-10-25, 00:18:34 »
I don't know why, but Raytrace Messages window appears when Corona 1.5 is rendering

Because it was activated when switching to Corona I suspect. It happens allways when rendering even if there is no raytrace material/map used.

1. Change renderer to default scanline renderer.
2. In render setup choose "Raytracer", deactivate "Show Progress Dialog" and "Show Messages".
3. Switch back to Corona

That should do it.

Good Luck

THANKS A LOT )) It helped

175
[Max] Daily Builds / Re: Daily Builds 1.5
« on: 2016-10-24, 15:41:48 »
i guess not... If I use Corona messanger would warn me... am I right?

176
[Max] Daily Builds / Re: Daily Builds 1.5
« on: 2016-10-24, 15:08:40 »
I don't know why, but Raytrace Messages window appears when Corona 1.5 is rendering

177
[Max] Daily Builds / Re: New VFB features
« on: 2016-10-13, 11:31:21 »
Please. Add the camera name to the VFB window. It could be helpful with batch rendering or animation sequence. Thanks

178
[Max] Daily Builds / Re: Daily Builds 1.5
« on: 2016-10-11, 22:55:52 »
Well. I wrote about joining to corona vr but still didn.t get answer

179
[Max] Daily Builds / Re: LUT support
« on: 2016-09-03, 00:14:35 »
I prefer *.3dl

180
[Max] Daily Builds / Re: Daily Builds 1.5
« on: 2016-08-19, 18:46:07 »
is it OK?

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