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[Max] General Discussion / Re: 3ds Max vs Cinema 4d Comparison
« on: 2024-02-11, 19:15:58 »
For example, a really rough quick render of one of my models in c4d and 3dsmax, same 255 white lighting environment, same materials. Attached
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if you're proficient user in all the programs that you're comparing, you should be able to get virtually indistinguishable result.
That was me too! LOL.
I still think it would be useful.
So in other words, here is where the art vs science limit is. If it looks good, it's good.
I'll do some thorough testing and see what looks best on a certain scene I guess.
thanks for your answer. Do I need to change that gamma value?Follow this guide for which textures Poliigon require gamma 2.2 (srgb) and gamma 1.0 (linear)
I tried downloading the same texture once with metal workflow and once with specular. With the metal workflow I get a good result. With the specular one not. The material is almost completely black.Use the metal workflow in my opinion. Corona Physical Material works well with this.
I was told by someone to put the Reflection map in the IOR slot. That why i did it.Nope, don't do that. That's incredibly bad advice.
Thank you very much. It would be even better if friends with more knowledge could also comment.