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Messages - leo3d

Pages: [1] 2 3 ... 10
1
[C4D] I need help! / Re: Scene Converter from Vray 6
« on: 2023-01-25, 14:40:57 »
Ahhhhh

Solution max format with maxforc4d


2
[C4D] I need help! / Scene Converter from Vray 6
« on: 2023-01-25, 10:35:00 »
Hello

Have you solution to speed convert Vray 6 Model (evermotion) to Corona shaders
It don't work actually.

Thx

4
[C4D] Feature Requests / Re: Corona OSL shader
« on: 2022-11-15, 18:03:28 »
Hello

do we have news about the addition of osl shader support

Thx

5
Gallery / SomeWhere in France
« on: 2022-10-19, 17:35:40 »
First Post

C4D Corona 9 / 2 Days

Cheer

6
[C4D] Daily Builds / Re: Scatter edge trimming shader
« on: 2022-10-09, 21:02:20 »
the slicer shader only works in inclusive and not in exclusive with the scatter

7
[C4D] Daily Builds / Re: Scatter edge trimming shader
« on: 2022-10-09, 20:58:23 »
I find that going through the shader edge trimming, it is not simple at all
There should be an option in the scatter to activate it or not

8
[Max] I need help! / Slicer Material
« on: 2022-09-30, 14:25:36 »
Hello
I have a problem with the Slicer Material
It works well on the closed volume
but on a flat surface without thickness, there is a problem
Do you have a solution?

Thanks

9
"What I was wondering, how can I create the texture for the cut through fiber direction?
 of a beam?"


for the cut face side(normal to fibers),  you needed to find an according texsture online , or take a photo and make a extra texture for it

Hello Stephan , when your plugs will be ready to C4D 2023 ?


10
[C4D] General Discussion / Re: C4D 2023
« on: 2022-09-08, 14:57:24 »
Yep, we're aware it's out and support for it will be soon! ;)

One question, Have you access C4D beta to get feature before release and get ready on time ????

11
[C4D] Daily Builds / Re: Corona Render Test M1 and M1 Max
« on: 2022-09-01, 20:05:28 »
Why render on Mac, Whyyy ????. Price/Power is ridiculous about Mac Computer
Go for it to RenderFarm

12
[C4D] Daily Builds / Re: Corona Pattern
« on: 2022-08-22, 21:07:44 »
it will a great must have plug !!!
You are in archi viz, i'm curious about your must have

so it remains to buy a new cinema4d where half of our plugins don't work or other render engine....and the price remains the same for old version/the last working one of corona if we don't change render engine.
Disappointment on every point :(

Seriously - R16 was released in 2014!

That's a hundred years ago in software terms.
Of course no one wants to be forced to upgrade all the time - but you can't realistically expect software that old to be a viable option in 2022.

It's just because of other plugins that are "must have" at work and speed up the implementation of projects.
And these plugins don't work in the newer version of cinema4d.
that's why we are on old versions of c4d.
we will study what this means for our workflow and what is better...use new base c4d without plugins and drastically slow down the process or change the render software

13
++1

14
[C4D] General Discussion / Re: Sigershaders for Corona | C4D
« on: 2022-05-29, 21:52:20 »
No matter

your welcome :)

15
[C4D] General Discussion / Re: Sigershaders for Corona | C4D
« on: 2022-05-29, 19:58:12 »
Hello Thx for update v3

But Carpaint shader need relink when drag and drop (base  + flake manually)


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