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Messages - chuzhirui

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1
[C4D] Bug Reporting / Re: Crash with sun light.plz help.
« on: 2021-07-04, 00:53:22 »
Thank you very much!!!
Go to C:\Users\_username_\AppData\Local\CoronaRenderer and remove all files inside this folder.
I did it and corona render  works well.

2
[C4D] Bug Reporting / Re: Crash with sun light.plz help.
« on: 2021-06-30, 01:03:28 »
Thank you Corona team.
I sent email with these file to you.

3
[C4D] Bug Reporting / Crash with sun light.plz help.
« on: 2021-06-29, 11:01:28 »
When i add sun light in my scene with the IR running,C4D crashed everytime. please help!
Corona Renderer 7 rc1.
windows 10
C4D R23.
Corona Renderer DEMO.
Thank you!!!!

4
Alt+Right click drag for Zoom the node, Please!!!!!!!!!!

5
Thanks first.amazing work!!!

Maybe it's better apply the shortcut  "Alt+Right" for zoom in the node system's navigation,just like C4D's viewport.

Now the shortcut Alt+Right is same with only Right click in node system. almost repeat .

Other reason, My graphics tablet don't have the scroll wheel for zoom the node view . i think most graphics tablet guy have this problem.

Thank you great Corona team.

6
thak you fixed the projector shader's bug.
Material stacking is  easier than projector shader for blend material.
and i got some wrong result from material stacking.
when i changed second material tag's offset, lengh,tiles,repetitions,coordinates. the first material will change too.

7
yes, i got you. Projector Shader's uvw projection's reault is right.

now,Projector Shader's flat projection,cubic projection's reault is wrong,

sometimes flat and cubic projection in viewport can quickly see the result,and quickly modify the scale. offset. position.....in the viewport,  so i often ues them:)


8
The projector works fine in this case. It would be helpful to know what exactly you want to create.
Btw, I removed the polygon selection and the material beneath the layered one on the mesh as they weren't needed, scaled down and offset the alpha texture(uv projection) and copied the tag before removing it.
thanks for your reply.
yes,it's works with uv projection mode in this sence.but i don't want change the base material's UV. so i give a polygon selection,and make sure it's same with the base material ,i just  need modify  the coat material's UV(projection mode).
and if i want to creat more materials,such as more diffent logos or textures, projector shader will help me save a lot of time.

This is the benefit of the layerd material.

thanks.
:)

9
oh.sorry,i forgot texture.
here it is.

10
Thank you Corona Team.

I tested the last biuld(2017-12-07),

the Projector shader's result still wrong, my friend.

i update the C4D file,hope you can understand it.

thank you.

11
thanks corona team.
with the build (2017-12-01), i got bugs here.

1 projector shader now work, but with wrong resault.

2 render the old scence will crash.

thank you.

12
the version corona-c4d-win-2017-09-05 work great.
but the last version corona-c4d-win-2017-11-10,C4D's Projector Shader is not work anymore,only works in UVW mapping mode.
and UVW mapping mode just works with only one UV.it's not enough.

PLZ fix it. it's the only way mix materials with diffent projection mode right now.

others: Render Region in top/right/perspective...,show the wrong view result. must turn on "Use as render view"...

13
[C4D] Daily Builds / C4D's Projector Shader isn't work ...
« on: 2017-11-20, 15:07:37 »
I tested the build version 2017-09-05 ,and C4D's Projector Shader works well.
today i test the last version 2017-11-10, C4D's Projector Shader isn't work anymore...
sorry my English....:)

14
Great Job!!!
after tested, i got some bugs:

1,Bump Strength don't work in IR with realtime change parameter.  It need to restart IR.
2,Displacement's all parameter don't work in IR with realtime change parameter,  It need to restart IR.
3,The parameter  in VFB will reset when you navigation viewport in IR mode.

Great job Corona team.

15
I do not know if it has already been mentioned: The noise shader in the bump channel does not look good at all:

> [test B1 noise.jpg] noise shader in bump channel
> [test B1 noise bitmap] the same noise, but as a bitmap
> [test B1 noise displ] noise shader in displace channel

Whether it was so in version A6, I do not know. Since I could not use any noise shader in A6, because Cinema always crashed.

Corona Beta 1 from 2017-04-07

Hi, Allertaler!

I just tried this in beta1 from 2017-04-13 with noise shader, with bitmap (baked noise texture) and Corona bitmap and it looks OK to me. Sure, if you set the strength too high with the noise shader, you're bound to get crazy results, but otherwise, displacement and bump always correspond to each other, not like in your images. Could you maybe ellaborate on what exactly is wrong and if possible, make a scene where we can easily see what you mean? Thanks!

Hi houska,

thank you for your efforts. I tried again with a simple shader ball. The view with a noise shader in the bump channel will not be nicer. I have attached the scene and 2 screenshots.


i got this problem long time ago,look at it. bump with noise.
https://forum.corona-renderer.com/index.php/topic,13491.0.html

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