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Topics - Avi

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1
Hi everyone,

We're excited to announce that now anyone who is using the Corona 12 RC 2 should see the Corona Material Library materials in Cosmos. It would be awesome if you could help us by doing some quick testing to ensure everything is working correctly.

Note: It's possible that there might be issues, and some users might not be able to see the materials with Corona 12 RC. If you get this issue, please let us know so our team can fix it ASAP.

What to do:
  • Update your Cosmos to the latest version
    - You should receive an automatic update pop-up for version 2024.06.19-403374.
  • Check if you can see and use the Corona Material Library materials.
    - Open Cosmos and search for names of the material from Corona Material Library and see if these materials can be used properly in your scenes.
    - Test a variety of materials to see if there are any inconsistencies or issues.
    - Report any issues or problems here in the forum.

Thank you in advance for your help & happy rendering!



2
Hi Everyone,

In Corona 10 Daily Build, we have added support for multiple output maps. (Only available in the Slate Material Editor)

What is it?
The Multiple Output Maps feature allows you to have additional input and output slots within a single Corona Color Correct or Corona Triplanar map. This is super helpful in having greater control over multiple textures using a single node.

Note: Multiple Output Maps feature support for “Mapping Randomizer” is coming soon.

How to use:

1. Open the Slate Material Editor in 3ds Max using the latest Corona 10 Daily Build : Download Corona 10 Daily Build.
2. Create either a Corona Color Correct map or a Corona Triplanar map node.
3. In the map properties, you'll find a new option called "Additional Outputs" at the bottom.
4. The default value is 0. Increase the value to specify the number of additional output slots you want for the map. The more slots you have, the more input textures you can plug in and utilize.

Why it's awesome:

1. This expanded functionality is helpful for better organization of multiple maps into a node.
2. We can quickly iterate multiple textures at once using this feature. For example: Instead of making repeated same actions on multiple nodes to affect textures, we now are able to do those repeated actions using just 1 node which makes the overall process more efficient and artist friendly.

Please find attached some examples in this thread.


3
[Max] Daily Builds / Corona Slicer Material playground!
« on: 2021-12-07, 17:10:01 »
From the latest Corona Renderer 8 Daily Builds Changelog:
  • Added new Corona Slicer Mtl   
Download Link : https://drive.google.com/file/d/1UbEYs_wGvGY_nkw4so69oeuam915awBD/view?usp=sharing

Corona Slicer can be found in "Materials>Corona>CoronaSlicerMtl"

How to use?

1. Create any polygon geometry which you want to use as a Slicer Object.
2. Create a new material "CoronaSlicerMtl" and apply to your slicer object.
3. Intersect your Slicer object with any object you want to slice.









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