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Messages - Avi

Pages: [1] 2 3 ... 15
1
[Max] Resolved Bugs / Re: Corona 10 glass material
« on: 2023-03-20, 15:47:20 »
Hi,

Just to update others that the Amit issue was resolved when he used the newest Corona 10 daily build. If someone is also experiencing similar issues then try using the latest Corona 10 daily build.

2
Hello,

To make sure clarity and organization, It would be nice if you submit one request per thread.

We have logged your first and second requests in our system for further review by our devs.

With regards to your first request: (Internal ID=1072337242)

Regarding your second request about the ability to add dummy objects to a scatter, you can use any geometric primitive such as a box, cone, cylinder, etc. as a dummy object by applying a ray switch material. This ensures that the dummy object does not affect the GI, reflection, or any other property in the scene. You can use this as a workaround solution.
(Internal ID=1072338179)

As for your third request about being able to change objects' frequency at once, you can do it using a simple max script, which is as follows:

Code: [Select]

scatterObj = $ChaosScatter001
frequencies = scatterObj.modelFrequencies

-- Set the new frequency for all objects
newFrequency = 7
for i = 1 to frequencies.count do
    frequencies[i] = newFrequency

scatterObj.modelFrequencies = frequencies


Remember to change the frequency using "newFrequency = Any Number"
(Internal ID=1072352548)

3
[Max] Feature Requests / Re: Save Material Rollouts
« on: 2023-03-08, 05:57:18 »
Hello,

In my previous video, I used the 3ds Max 2023.2 version while it appears that you were using the 3ds Max 2020 version. Therefore, the issue might be related to the specific version of 3ds Max that we are using. Could you please try the same steps with the 3ds Max 2023.2 version?

FYI, I also attempted the same process with the 3ds Max 2020 version and experienced the same behavior as you did. However, when using 3ds Max 2023.2, it appears to remember the UI arrangement.

Please note that this feature/issue is related to 3ds Max and not Corona. You can try this and let me know.

4
[Max] Feature Requests / Re: Save Material Rollouts
« on: 2023-03-03, 12:42:42 »
Hi,

You should be able to place it on top for faster access, but currently, it's not possible to control which tab stays open and closed.

Once you rearrange the tabs, every time you create a new Corona physical material, this setting should be remembered by the UI.

5
[Max] Feature Requests / Re: Save Material Rollouts
« on: 2023-03-01, 14:19:25 »
Hi,

I don't quite understand what you are asking here. It sounds related to something in 3ds Max. Can you please explain your issue a bit more in-depth?

6
[Max] Bug Reporting / Re: Render stop blue screen
« on: 2023-03-01, 14:12:50 »
Hi,

As Tom suggested that it is not possible for Corona to cause a BSOD error.
For more information, maybe this can help: https://support.chaos.com/hc/en-us/articles/4528230185233-I-am-getting-BSODs-Blue-Screens-Of-Death-

7
Sure, I understand.

If this issue is still bothering you, feel free to test it out on weekends and try using different rendering engines as well. If you think this might be a problem with Corona, please let me know about your testing, and maybe we can look into it together to find a solution.

In the meantime, happy rendering! :)

8
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem.

9
Hi,

I was able to reproduce the issue you described, but it doesn't appear to be an error specific to Corona. I was able to replicate the same behavior with V-Ray as well. It seems that this is an issue with 3ds Max itself. Please let me know if I have misunderstood your problem.

10
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem.

11
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem.

12
[Max] Bug Reporting / Re: Parsing scene IR
« on: 2023-02-20, 15:50:19 »
Hello,

Could you please try using the Corona 10 daily builds to see if the issue still persists? There were many bug fixes related to Forest Pack in Corona 10, so it's possible that the issue has been resolved.

You can download Corona 10 daily build from here: https://forum.corona-renderer.com/index.php?topic=38385.0

Note: The daily builds are the newest, experimental versions of Corona Renderer intended mainly for testing purposes and to showcase the recently added features. They contain the latest bug fixes but are not guaranteed to be stable, and in some cases can even damage scene files.

Check this link to know more about it: https://support.chaos.com/hc/en-us/articles/4528206493329-Corona-for-3ds-Max-Daily-Builds-

13
Hello,

Please try using Corona 9 HF 1. I was not able to reproduce the same issue. If you are still experiencing the problem, please send us a scene file with reproducible steps so that we can further investigate the issue.

14
[Max] Bug Reporting / Re: error saving zdepth
« on: 2023-02-20, 15:30:00 »
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem. If the problem persists, could you please provide a scene file along with reproducible steps so that we can replicate the issue on our end?

15
[Max] Bug Reporting / Re: Baking to Texture bg issue
« on: 2023-02-20, 15:29:01 »
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem. If the problem persists, could you please provide a scene file along with reproducible steps so that we can replicate the issue on our end?

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