Chaos Corona Forum

Chaos Scatter => [Scatter] 3ds Max - Bug Reporting => Topic started by: julobo on 2018-11-24, 17:46:22

Title: cscatter problem
Post by: julobo on 2018-11-24, 17:46:22
I have a problem with corona 3
Cscatters created by maxscript don't work or maybe there's a difference with corona 2.
Anyone noticed that?
Apart from that Corona 3 is working great, good job devs
julien
Title: Re: cscatter problem
Post by: julobo on 2018-11-24, 18:03:49
Sorry for double posting.
I think the problem comes from the loading of the instanced objects and distribute-on objects because if I load them manually it's working but I have to empty the list then reload them manually.

Julien
Title: Re: cscatter problem
Post by: maru on 2018-12-12, 11:55:15
Thanks for reporting. We will look into this.
Can you tell me what exact maxscript are you using?
Title: Re: cscatter problem
Post by: julobo on 2018-12-17, 16:31:37
I've developped it.
It can save presets and load them. It can create mask for camera clipping and objects clipping.
I'm not a very good coder so it's a bit buggy but was working nice with corona 2.0 and still is working quite well but I have to manually select the repartition object with corona 3.0.
Title: Re: cscatter problem
Post by: maru on 2019-01-04, 14:14:37
If this is still valid, can you please contact us at https://coronarenderer.freshdesk.com/support/tickets/new and provide the script you are using, or at least the part of it which is used to create the faulty scatter?
Title: Re: cscatter problem
Post by: julobo on 2019-01-09, 12:02:55
Thank's Maru, just did it.
Title: Re: cscatter problem
Post by: maru on 2019-01-09, 14:41:47
Cool, thanks!