Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - dipozzo

Pages: [1]
1
[C4D] General Discussion / UVW Randomizer issue
« on: 2022-10-20, 16:21:44 »
Hello!
I noticed that every time there is a small change in the scene the result of the UVW Randomizer changes.

In the attached images I have added a cube under the plane and the result is completely different.

How can it be solved?

Thank you!

2
[C4D] Daily Builds / URGENT! Chaos Licensing
« on: 2022-05-09, 09:36:25 »
Hi,
The license has not worked since this morning. What should I do? I need to work.
Payments are correct. If I go to the Chaos License Server it says "No licenses available".
Please, how can I solve?

Thanks.

3
[C4D] General Discussion / Substance Designer to Corona PBR
« on: 2022-03-24, 20:32:36 »
Hi guys!

I have been using Substance Designer for a few months.
When I import textures created with Substance Designer, the result in Corona is always different than what I see on Substance.
For example, the roughness map is always too shiny with Corona. Since they are PBR materials, shouldn't the result be the same? (Or similar anyway, not completely different).
Why? Is there a correct way to export maps from Substance?

I attached an example.

Thank you very much.

4
[C4D] Daily Builds / Daily v8 RC2 issues
« on: 2022-03-22, 09:50:31 »
Hi!
I just downloaded the rc2 and there is still the "." in tone mapping:
Example: If I type 2.5 it becomes 25. To get around the problem I have to type 2,5.
Can you fix this? It has always worked in previous versions.

Thank you!

Win 11
Cinema 4D R25
Corona 8 rc2

5
[C4D] Daily Builds / Tone mapping v8: render setting
« on: 2022-03-13, 15:07:58 »
Hi,
when I switch between 2 different render settings, the camera's tone mapping settings are set by default (instead of keeping them memorized as in previous versions).
It's a bug, right?

Thank you!

6
Hello Corona Team!
Why is there ALWAYS a difference between the colors in the VFB and the image saved and opened with windows? If I open it with the smartphone the colors are like the VFB, so correct.

How can I fix this problem?

Thank you so much!

C4D R25 (also with C4D R23)
Corona 8 (also with the v7)
Win 11 (also with win 10)

7
[C4D] Daily Builds / Corona Attributes Window
« on: 2021-09-24, 10:25:38 »
Hi!
In C4D R25, the Corona Objects, like the lights have incorrect formatting in the attributes window.
I enclose an example of a Corona Light and a C4D Light.

Can you solve this problem?

Thank you very much!

8
[C4D] Daily Builds / Physical Mat and Shadow Catcher
« on: 2021-04-20, 19:35:15 »
Hi,
Physical Material on the Sky Object doesn't work with Shadow Catcher. If I change the Ph Mat with the Legacy Mat it works.

Thank you.

9
[C4D] General Discussion / Bake Material
« on: 2020-09-24, 16:32:50 »
Hi,
is the bake material support by corona v6?

Thank you!

10
Hi,
I have an animation, the pass litim is 10 but after few frames corona calculate only 2 passes and I have this error: You need to render at least 2 passes to use the denoiser.

Why?

I have multipass OpenEXR animation, Cinema 4D R23, last daily build 7.

Thank you so much!

11
[C4D] General Discussion / HELP_Shadow Catcher Glow
« on: 2020-09-12, 18:27:11 »
Hi!
I am working on an animation and I need to export a png (or tiff) sequence of words with light material.
These words must illuminate the planes on which they are placed (shadow catcher).
Problem: I cannot save the halo of light on the plane.
The alpha channel (as you can see) doesn't include it.
How could I do?

Thanks so much!

12
[C4D] General Discussion / Corona and Field animation
« on: 2020-05-07, 12:59:20 »
Hello,
Lately I have been using corona for animations and have discovered this very important bug.
If I render with the Cinema4D engine what I see in the viewport is the same as the render. If I render with Corona the result is wrong and the mask I used as a field is shown.
I tried to copy to a new scene, but the problem still exists.
I sent the scene to the private uploader.

Cinema 4D R20, latest daily build 2020-05-06.

Thank you!

13
[C4D] General Discussion / Traslucency mix textures
« on: 2020-04-24, 13:32:24 »
Hi!

I have a 4-sided structure with translucent fabric. on 2 sides I should mix some logos.
But the result of the faces with the logo is too different from those without the logo.

If I apply another material (with active opacity channel) and mix it, the base material changes its appearance (more noise).

I attach a quick test.

Thank you.

14
[C4D] General Discussion / Color shader - shadow catcher bug
« on: 2020-04-20, 09:47:34 »
Hi Corona Team!
Here are 2 images with shadow catcher, both with white skies.
Why does the lighting change when I use the color shader?
Should be the same, is it a bug?
Thank you!

15
[C4D] General Discussion / Noise increase
« on: 2019-06-04, 16:58:35 »
Hi guys! thank you for your great work!
since corona beta 2, there is a persistent bug.
In the top views (camera H 0 °; P -90 °; B 0 °) the noise reaches a certain point and then rises (for example from 3.5 to 12%).
this means that for simple scenes the front view takes 2 minutes, instead the top view 1:30 hours. this is insane, for example, in the rendering queue.
when I can, stop the render, but in the rendering queue it is impossible to check this error.
I have not tried with the interiors, but only in scenes with shadow catcher (product render) since the beta version 2. Now I am using corona 4 rc1.
can you fix this bug, please?
I attach 3 screenshots.

Thank you so much!

Pages: [1]