1- Create a Plane and put a texture or Corona LightMap Shader, Make sure the LIGHT EMIT is ON (Checked).
2- Put it's visibility on 0 (Zero), on Mesh Properties or Visibility Track.
3- Render. Corona will render a "Ghost of the texture" even if it's Mesh is invisible (Visibility 0)...
« Last Edit: 2014-11-05, 03:24:04 by kumodot »
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Your Portuguese is worse than my english.
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3DGeneralist/Vfx Supervisor