Author Topic: Corona LIGHT MAP not respecting Mesh Visibility  (Read 2300 times)

2014-11-04, 20:53:01

kumodot

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 1- Create a Plane and put a texture or Corona LightMap Shader, Make sure the LIGHT EMIT is ON (Checked).
 2- Put it's visibility on 0 (Zero), on Mesh Properties or Visibility Track.
 3- Render. Corona will render a "Ghost of the texture" even if it's Mesh is invisible (Visibility 0)...

   

   
« Last Edit: 2014-11-05, 03:24:04 by kumodot »
Your Portuguese is worse than my english.
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2014-11-07, 19:43:18
Reply #1

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-11-11, 22:27:58
Reply #2

kumodot

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Cool. Where my badge ? lol
Your Portuguese is worse than my english.
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3DGeneralist/Vfx Supervisor