Author Topic: Different UW-Mapping in interactiv and normal rendering?  (Read 1989 times)

2018-10-01, 17:29:25

BLADE

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I tested a R20 geometry from the content browser and had some different outcome, depending on what type of rendering I used.
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C4D R20 Studio on Win10, AMD 7950X, RTX4090
C4D R20 Studio on macOs 10.13.6 on iMac 27" i7 End 2015

2018-10-01, 17:33:21
Reply #1

BLADE

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Sorry, here are my specs:

macO 10.13.6

iMac Retina 5K, end 2015, I7, 32 GB RAM

Cinema 4D Studio R20.028

Full-speed non-debug version
Build timestamp: Sep  5 2018 20:52:02
Version: B2 daily Sep  5 2018 (core 3 (DailyBuild Aug 17 2018))
Cinema version: CINEMA 4D Studio R20.028 S
Plugin status: initialized successfully
It's not the end of the world. But you can see it from here.
C4D R20 Studio on Win10, AMD 7950X, RTX4090
C4D R20 Studio on macOs 10.13.6 on iMac 27" i7 End 2015

2018-10-01, 17:41:55
Reply #2

houska

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Thanks for the scene! I successfully reproduced the issue. May I ask, how it is done that the UVWs are altered for each of the keys? Is this some kind of a feature of the cloner?

2018-10-01, 17:47:54
Reply #3

BLADE

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I think the cloners are only responsible for distributing the geometry. The mapping only passes through the null object, which contains all clones.

The mapping is a simple plane mapping.

The scene is not from me but was delivered with R20 as an example scene.
It's not the end of the world. But you can see it from here.
C4D R20 Studio on Win10, AMD 7950X, RTX4090
C4D R20 Studio on macOs 10.13.6 on iMac 27" i7 End 2015

2018-10-01, 17:48:43
Reply #4

houska

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OK, I think I understand. The individual keys are cloned using the cloners and the key mask is mapped using the texture tag on the "Keys" object, because the individual keys don't have a material themselves, so they inherit the texture tag from the "Keys" object, which maps the text using the "Flat" mapping. This is interesting... We will investigate this issue more. Thank you!

2018-10-01, 18:11:06
Reply #5

BLADE

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No no, I have to thank YOU!

Here is the same error with a much simpler scene:

It's not the end of the world. But you can see it from here.
C4D R20 Studio on Win10, AMD 7950X, RTX4090
C4D R20 Studio on macOs 10.13.6 on iMac 27" i7 End 2015