Thanks for reporting Dollmaker. Fixed version is up:FOLLOWING SCRIPT IS ONLY WORKING WITH DAILY BUILDS!Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.htmlchangelog:*v0.30_dailyBuildsfixed conversions to CoronaColor classes[/list]
the parameter was renamed to intensity
The script now also supports Vray Glossiness textures. If glossiness map conversion is enabled (the default) then all glossiness maps in VrayMtls will get an additional "output" map on top with a custom curve.
Thanks for the bug reports KOGODIS and daniel.reutersward! I fixed it and will upload a new version later.
Edit: I also noticed now that it doesn´t convert VRayBlendMtl (some of the materials works, not all), VRay2SidedMtl and VRayFastSSS2, it just leaves them as Vray materials.
Genius :- )
mhh.... VrayBlend works nicely here, Vray2SidedMtl too (I fixed a small bug a minute ago but you would have noticed if that was the problem). VrayFastSSS2 is just a basic conversion to CoronaMtl but it also works here. Can you send me a scene (just materials) with those problematic materials?
Actually.. genius is the guy who published a method to create those output maps. I had this idea for long but wasn't able to do it until now. The thing is, you can't make output maps with curves in maxscript. It simply is not exposed. But denisT, a very clever TD on cg-talk made a workaround which involves "virtual button clicking" :D . So if you see the material editor open and close when you convert scenes - that's when max is clicking it's own buttons ;)
Your script is basically the first converter than never froze on me.