Chaos Corona for 3ds Max > [Max] Feature Requests

Scene Environment override per Camera

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CharlyRT:
Hi there, recently I started to work with Corona and I find very useful the ToneMapping and Postprocessing override options per Camera, I like to have everything organized in 1 file, so i have multiple cameras and complete spaces and always use State sets to make Batchrenders, is there a possibility to have an scene environment overrides? it could be very useful to have this implementation, because State sets doesnt save these changes.

willbro:
I'm also finding myself wishing for a Camera-level direct visibility, reflections and refractions override (like what we have in Corona Renderer Scene settings) We can use scene states to control environment map per camera, but we have to use Render Presets to set direct visibility override per camera which is a bit of a pain and reduces the amount of customization possible in our in-house plugins

Avi:

--- Quote from: RTstudio on 2022-05-31, 00:43:26 ---Hi there, recently I started to work with Corona and I find very useful the ToneMapping and Postprocessing override options per Camera, I like to have everything organized in 1 file, so i have multiple cameras and complete spaces and always use State sets to make Batchrenders, is there a possibility to have an scene environment overrides? it could be very useful to have this implementation, because State sets doesnt save these changes.

--- End quote ---

Hi,

"Manage Scene states" is a 3ds Max feature not Corona and it can store environment overrides. You need to select it. It's not selected by default. Please find attached the screenshot. A good workaround if you need a better scene manager for your 3ds Max then maybe you can have a look at Pulze scene manager plugin which kind of does the same thing but has more user friendly UI.
https://www.pulze.io/products/scene-manager/


--- Quote from: willbro on 2023-04-14, 01:03:05 ---I'm also finding myself wishing for a Camera-level direct visibility, reflections and refractions override (like what we have in Corona Renderer Scene settings) We can use scene states to control environment map per camera, but we have to use Render Presets to set direct visibility override per camera which is a bit of a pain and reduces the amount of customization possible in our in-house plugins

--- End quote ---

I don't quite understand your request fully and how this could work. Can you please explain this and it's use case scenario for a better understanding.

Basshunter:
This feature would be very helpful.

I usually find myself needing to adjust the properties of the HDRI per camera. Even needing to assign a different HDRI per camera. So having an environment options per camera would be great!

CharlyRT:
Avi:

Thanks for answering, i know that with scene states you can save the environment but its really an old tool and not very practicall to manage it, also you need the batch render tool and it makes the process annoying, but im talking about "state sets" you have almost everything except environment, using an external tool like pulse isnt always optimal, i dont want to pay extra for that kind of tool.

Knowing that with corona camera you can overide everything it would be very useful if we can overide the environment for each camera.

"Manage Scene states is a 3ds Max feature not Corona" byt his youre saying that it cannot be implemented?

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