Author Topic: Direct light resolution/accuracy?  (Read 5625 times)

2015-09-14, 23:11:02

ikifenix

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Hi, I have a problem with my scene, I have a room with a window (no glass) and a corona sun, the problem is: the shadows projected by the sun through window to the floor aren't accurate, specially in corners, they look rounded.

Searched in forum, corona web page, etc... but I didn't find an option or solution to that, sorry if it was answered before.

Example with sun settings, render settings are default:


2015-09-15, 08:24:24
Reply #1

juang3d

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Have you tried reducing sun power? This shadow seems to be a bit burned and this can cause this type of "overflow" :)

Cheers.

2015-09-15, 12:05:57
Reply #2

Jpjapers

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Do you have a portal in your window?

2015-09-15, 12:15:05
Reply #3

Ludvik Koutny

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It's correct. Sun light creates slightly soft shadows, and since your scene is very overexposed, that softness is blown out and creates rounded appearance. That's how sunlight works and always worked in real world. If you decrease exposure and increase highlight compression, you will see softness coming back.

2015-09-15, 14:07:15
Reply #4

maru

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Yup, just confirming what Rawa wrote. Sun is area light, so it will always blur shadows like this. You can try changing sun size to some sick value like 0,01 and see what happens, but this will not look realistic.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-15, 15:20:37
Reply #5

Jpjapers

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its strange what doesnt look correct when you really analyse something despite it being accurate. i always think of that thread early on in alphas where someone built real lenses and stuck them infront of the max camera and they worked. It reminds me that if ive set it up correctly the corona is always right :D
« Last Edit: 2015-09-15, 15:29:19 by jpjapers »

2015-09-15, 21:18:30
Reply #6

ikifenix

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OK, thanks.

- jpjapers: No portal light, only corona sun.
- juang3d: Tanks, I will try that.
- maru & jpjapers: Thanks, so much years dealing with other renders where you have to set shadow bias, shadow resolution, etc... so when I saw rounded corners that was my first idea to fix it. After you answer... yes, it can be soft shadows + burn = hard rounded edges.

2015-09-16, 10:45:38
Reply #7

maru

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2015-09-16, 10:59:52
Reply #8

romullus

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Bugs happens in RL too :/
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-09-16, 11:53:38
Reply #9

Ondra

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Bugs happens in RL too :/
those are the worst, unrealistic clouds, weird shadows/caustics, unrealistic water surface, flickering on horizon, ...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-16, 13:52:40
Reply #10

maru

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classic

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us