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[Max] Corona Goodies - User Contributions / Re: Corona Physical to Autodesk Physical Material Converter
« on: 2023-09-13, 14:32:35 »
Thanks James!
To be fair, for our purposes using base layer instead and ignoring everything that happens in CoronaMix is good enough (same with any other non-supported maps).
Whenever we export our 3ds Max model outside to other software it's usually for architects to do some further design adjustments. They don't need to see the exact shader representation in whatever software they import model to, it's just to make it easier for them to read different materiality, not having to go through the hassle of differientiating glass from walls etc.
So as long as whatever can be converted is processed, and whatever is not yet supported receives a warning (ie. that it has been removed from the shader node stack) - we are all good!
This might obviously not be perfect for some other use cases, but for us it's more important that the conversion is actually succesfull rather than 100% acurate.
To be fair, for our purposes using base layer instead and ignoring everything that happens in CoronaMix is good enough (same with any other non-supported maps).
Whenever we export our 3ds Max model outside to other software it's usually for architects to do some further design adjustments. They don't need to see the exact shader representation in whatever software they import model to, it's just to make it easier for them to read different materiality, not having to go through the hassle of differientiating glass from walls etc.
So as long as whatever can be converted is processed, and whatever is not yet supported receives a warning (ie. that it has been removed from the shader node stack) - we are all good!
This might obviously not be perfect for some other use cases, but for us it's more important that the conversion is actually succesfull rather than 100% acurate.