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Messages - Beanzvision

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1
Hello, what version of Max and Corona are you using?

2
Hi, can you share a short video of the first issue? I can't reproduce it here. As for scaling, there are a few ways this can be done. Click on the Coord tab and change the scale there or switch from ''model'' mode to ''object'' mode in the UI and use the regular scale tool as needed.


3
[Max] I need help! / Re: Volume Effect clipping sky
« on: 2024-04-12, 21:30:40 »
Hi there, maybe my workaround in this thread might work for you? Aside from that, it's a known issue.
https://forum.corona-renderer.com/index.php?topic=38302.msg209363#msg209363

4
Excellent stuff :)

5
Yeah, language characters don't play well with Corona. As Mike did, it would be best to remove it.

6
Damn Leo, that's epic. Perfect timing to play with it on the weekend! Thank you kindly :)

7
[C4D] Feature Requests / Re: Refreshing animated preview
« on: 2024-04-12, 14:10:29 »
Hi, I have noted this. And, a +1 from ;)
(Report ID=CC4D-701)

8
[Max] General Discussion / Re: License not found.
« on: 2024-04-11, 16:28:18 »
You will need to ''Borrow the license''. Please see this for more information. :)
https://support.chaos.com/hc/en-us/articles/360020455278-How-does-the-Online-Licensing-work

9
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 15:36:24 »
in this Masterclass video he uses max native lights for gobos, also no corona lights. (so is similar as using c4d lights).

Thanks Stefan, good to know :)

10
Sure thing :)

11
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 14:56:16 »
Unfortunately, the lessons were only available online. There is no record of them. It was sponsored and organized by Chaos, so you might discover something about it.

Thanks, I found this out as well. :)

12
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 14:55:23 »
I know its been mentioned MANY times before, but I really feel that the ability to do this with cornona lights is a much needed feature. Pretty much every other engine can make sharp spotlights for this puropse. I'm really not sure why it seems to be in development limbo

I am with you on this and have always pushed it. The current way Corona lights handle textures is not usable imho. The fight continues :)

13
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 11:53:33 »
Thank you for replying. So, Nikos Nikolopoulos utilized this technique during the Archviz Masterclass? I'm not sure whether you saw it, but he was able to effectively manipulate the Gobos, etc.

I haven't seen it but feel free to share a link and I'll check it out. ;)

14
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 10:34:55 »
For best results, use a standard C4D light, a standard C4D material and add your texture to the alpha channel. Assign it to the light and change the projection to flat. Turn off ''tile'' and adjust the scale if need be. One thing to note is that this will not show up with IR but it will with a final render. If you want IR you can use Cinema's IRR.


15
Also note that my settings screenshot was from the tile map connected to displacement.

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