Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - aler

Pages: [1] 2 3 ... 11
i had and used fryrender, and to be fair there should be some more info to this marketing video of fry...
Thanks for the extended information :)

Interesting observations. It is interesting to read and the comments made may not be without meaning... :)
By the way, a little information for a change and for thought (and that was 14 years ago):

« on: 2023-05-17, 14:12:15 »
Good! 👍‍ 🙂

So, ALER, isn't it easier to go your way rather than coming talk to me about whims and my clients with contempt ?
Thank you for showing me the right way, now I will not be astray 🙁

...however, already by inertia, I still had some considerations, I experimented and it worked again (Tazok, it's not for you anymore, there are more than 2 keyframes).
Corona Sun moves strictly in a regular circle, deceleration at its zenith (as the client wants). The angle of the sun now cost me only 3 keyframes. Axis rotation - 4 keyframes (due to 180° jump). Seems good 🙂

...I find that a bit unfortunate to block this function, as if they were telling you "EARTH ONLY WITH CORONA, no divagation! Its a serious render ! We are not on Jupiter or Alpha Centauri!"
It seems you want the developers to redesign the Corona Sun system due to a whim of you and your customer?... :-|
But I took the hint again, ...from Cinemike. I finished school a long time ago and forgot everything, but I searched on Google and applied for C4D Sun Tag: summer solstice time - june 22, N.Latitude - 23.5°, E.Longitude - 45° (picked up experimentally). And I succeeded again. At the same time I have only 5 key frames. The sun does not move in an ideal circle through the equator, but these are features of the inclination of the earth's axis.
Tazok, isn't it easier to listen to the recommendations than to complicate the situation?

Gallery / Re: Martis Camp Residence
« on: 2023-05-12, 13:39:18 »
Excellent work! 👍‍

And i can't do it easily because the angle movement is bloqued between -90° and 90°.
Well, that's right it's blocked, :) because Corona is a physics rendering engine and everything is like in life.
But I used TomG way:
Sun tag would be easiest way - other thing is to flip the Rotation from 0 to 180 in one keyframe when sun hits angle of 90, then repeat going from 90 to 0 in angle as now that goes in the opposite direction :)
and again everything worked out for me, and at the same time, again, I didn’t even sweat :)
(I have the Corona Sun moving through the zenith)

I tried. It's a go, ...and I didn't suffer at all :)
I took the geographical coordinates of the northern (N.Latitude - 64°), 10 may.
In order for the sun to make a full circle (but not ping-pong), the last keyframe was set at 23:59 (instead of 00:00).
If you need a specific shape/slope of the shadows, then you can adjust the coordinates of the Sun/season.

Gallery / Re: Church in the forest
« on: 2023-05-09, 21:04:53 »
Wow! 👍‍

[C4D] I need help! / Re: How to use the Wire Shader?
« on: 2023-04-03, 03:32:40 »
...what it's for
Probably in order to make different prettiness based on the grid 🙂
Probably there should be information here...

[C4D] I need help! / Re: Jumping Texture
« on: 2023-03-06, 00:42:11 »
Hello. I have a problem with corona mutishader. When i add or delet a objekt in the scene the multishader calculate textures again  :(
Again about it? It is everyone has 🙂

[C4D] I need help! / Re: Help with granualar organic texture
« on: 2023-02-19, 14:22:40 »
Ideally I'd be using something inside the Corona/C4D system.
Possibly suitable system Random Field or Shader Field?

Gallery / Re: Symmetry Black
« on: 2023-02-15, 12:35:50 »
Excellent design! 👍‍ 🙂

I would like to add something. Could you mark the material in node editor, if it's selected in material manager? (is it called that way?)
The other way around would also be useful, to find the material in material manager.
I also thought it would be nice when choosing a material in Node Editor to have it automatically selected in Material Manager (and vice versa).

Pages: [1] 2 3 ... 11