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Messages - higgledyhiggles

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1
sorry, had to work...
my time limit expired for 1.1, i think i installed it quite  a while ago then got distracted so it expired.

i`m using corona output because the opacity map doesn`t work without it. it renders mostly solid, a faint outline around where the alpha should be. does this in a fresh scene too. the map is a psd floating layer.

not sure if i can recreate it, it`s a vray converted scene, maybe that`s the reason it behaves odd ? the windows are just splines and extrudes and as in the image it works fine in front of the glass just not behind.

2
nope, same object just moved in front of the glass. opacity map in a corona output map.

weird, loaded it this morning and while it`s still not wotking right it`s different, although even though refraction isn`t enabled on the opacity mapped object its kind of the look i was going for..frosted.

attached image with object behind glass/ in front/frost texture/glass texture. frost map is a psd with alpha.

ok even wierder. stuck a teapot behind the object and it goes odd. opacity3.jpg - IOR 1.3 left with IOR at 1.0 right.
ah, ok, turn on `thin(no refraction) and it looks how it should. is that how it should be done then ? shouldn`t refraction work also ?

3
hi,
using alpha 0.6... i think it happened in 1.1 as well although demo ran out. it`s been a while since i played with corona.
basically in front of glass an opacity mapped object is visible like you`d expect, solid where the map is white. behind glass object it becomes transparent, you can see objects through the solid part of the map.
attached a jpg.

i`m probably making a rookie mistake or it`s a known thing...be gentle.

4
[Max] Resolved Bugs / Re: Material Editor Freeze ?
« on: 2015-03-12, 18:03:44 »
new update..
it just did the same thing without corona as renderer so it`s not that i guess.
stupid max.
apologies for the confusion.

5
[Max] Resolved Bugs / Re: Material Editor Freeze ?
« on: 2015-03-07, 12:14:25 »
update:
finally got a chance to test...
exported it down to 2012. It`s fine. 2015 = freeze.

6
[Max] Resolved Bugs / Re: Material Editor Freeze ?
« on: 2015-03-02, 10:04:15 »
If I get a chance I`ll try saving out to 2012 and report.

7
[Max] Resolved Bugs / Re: Material Editor Freeze ?
« on: 2015-02-28, 15:04:42 »
sorry, archived it this time..
i haven`t got 2014 but I can probably try it in 2012 at some point.
It seems to hang when rendering the icon preview of the CoronaColor although it could be the bitmap it did before that..
anyways attached..

8
[Max] Resolved Bugs / Re: Material Editor Freeze ?
« on: 2015-02-27, 19:14:33 »
further investiagtion...
It`s a material that came from using the conversion script.
Instant hang when you try to look at map level with view Icons on.
It even hangs on a teapot in a new scene.
Attached a small max file with the dodgy converted material in case you want to see.
Obviously the material doesn`t need these settings but it`s what it had after running the script. Notice to DeadClown maybe ?

9
[Max] Resolved Bugs / Material Editor Freeze ?
« on: 2015-02-27, 18:48:53 »
Just playing with the demo in 2015.
On a scene converted from vray. I`m checking for incompatible materials so I have s`show scene materials` and `Show Materials/Maps/Incomplete` ticked ON. fine so far... then when i tick OFF `Root Only` to display all map levels and try to move the material list up/down it kind of hangs 3dsmax. processor stuck about 8%.
It seems like it`s trying to load/render maps/materials but getting stuck ?
Seems to happen every time.

oh forgot to mention it`s on `view list and icons`.

10
News / Re: A7.2 released
« on: 2015-01-02, 12:11:54 »
is there an uninstaller ?
might be a useful feature anyway since it`s going pro.

11
I think many have found the same issue in every version of Corona.
You have to put the opacity map inside a corona wrapper. It`s been mentioned before although I`m not sure if it`s considered a bug or not. It is however, a bit of a pain.
Apologies if it`s since been amended.

12
Damn, I`ve been spanked. I`ll get my coat.

13
Many thanks for continued support of this script..
What`s the chance it could also cap the white levels of diffuse colour since in the performance wiki it says try to keep to 180 max.??
cheers,
higgles

14
News / Re: Pricing and release date announced
« on: 2014-10-19, 11:59:42 »
I always thought that Beta followed Alpha ?
8)

15
I went to the Doctor and told him `It hurts when I do this..`, the Doctor said `Well don`t do it then.`
classic

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