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[Max] Resolved Bugs / Re: opacity map behind glass becomes transparent
« on: 2015-07-08, 16:24:53 »
sorry, had to work...
my time limit expired for 1.1, i think i installed it quite a while ago then got distracted so it expired.
i`m using corona output because the opacity map doesn`t work without it. it renders mostly solid, a faint outline around where the alpha should be. does this in a fresh scene too. the map is a psd floating layer.
not sure if i can recreate it, it`s a vray converted scene, maybe that`s the reason it behaves odd ? the windows are just splines and extrudes and as in the image it works fine in front of the glass just not behind.
my time limit expired for 1.1, i think i installed it quite a while ago then got distracted so it expired.
i`m using corona output because the opacity map doesn`t work without it. it renders mostly solid, a faint outline around where the alpha should be. does this in a fresh scene too. the map is a psd floating layer.
not sure if i can recreate it, it`s a vray converted scene, maybe that`s the reason it behaves odd ? the windows are just splines and extrudes and as in the image it works fine in front of the glass just not behind.