Author Topic: Subpixel WIP/finished work thread  (Read 170935 times)

2014-11-25, 09:41:27
Reply #60

subpixelsk

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well maybe it´s because the height of the ceiling is just 2,05m - so the bed might seem giant but dimensions are standard - approximately 2m long and wide as well

2014-11-25, 12:25:58
Reply #61

johan belmans

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2014-11-25, 12:32:31
Reply #62

subpixelsk

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might be :) the whole height of the appartment is about 4,2m but they decided to divide it to have kind of two storeys..I don´t think it is good idea but most of the time I just have to deal with weird requests from clients :)

2014-12-02, 15:13:12
Reply #63

subpixelsk

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This is my latest personal project to practice exterior rendering. Scene is lit by corona sun and sky, whereas sky is modified with color correct node to achieve deep blue result. House is located in Chile

Thanks for comments and criticism








2014-12-07, 15:47:00
Reply #64

subpixelsk

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Somehow different project. It is a christmas commercial for a shopping center. I was responsible for creation, lighting and rendering of a honey lettering. Whole decoration and photography was made by graphic studio. I modelled the lettering in 3ds max and used ZBrush for sculpting. Thanks in advance for comments



2014-12-07, 15:55:20
Reply #65

Utroll

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This is my latest personal project to practice exterior rendering. Scene is lit by corona sun and sky, whereas sky is modified with color correct node to achieve deep blue result. House is located in Chile
Thanks for comments and criticism





Super !!


2014-12-07, 19:01:39
Reply #67

sergs

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This is my latest personal project to practice exterior rendering. Scene is lit by corona sun and sky, whereas sky is modified with color correct node to achieve deep blue result. House is located in Chile

Thanks for comments and criticism

Nice done!

How did you make this stones? Is it displace or mesh + scatter?

2014-12-07, 21:21:09
Reply #68

agentdark45

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Those exterior renders looks amazing! Was the sun left at default or did you change the date / time / location? Would love see what you did with the color correction modifier.

Cheers
Vray who?

2014-12-08, 09:59:17
Reply #69

michaltimko

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Zabity flyer :))
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2014-12-08, 10:08:56
Reply #70

subpixelsk

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@sergs - stones are made with debris maker - 10 pcs at the beginning and 3 different gravel materials distributed between them and then scattered via multiscatter

@agentdark45 - the only thing I changed about the sun was its intensity - 0,1 and size 2,5 other then that it´s pretty much default, I just rotated it to my liking

@michaltimko - thank you :)

here is the screenshot of sky setup - composite map gives me more freedom in correcting things because of possibility to change blending modes :)



thank you guys

2015-02-03, 15:07:17
Reply #71

subpixelsk

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This is gonna be a little longer post but I hope it´ll pay off in the end

I´d like to share my approx. 1,5 month work in which I decided to create my first 3D model collection. Immediately I fell in love with Poliform design chairs and chose them to be in my collection.

In this collection you will find

-38 high quality chair models by Poliform modelled accurately based on blueprints

-available file formats .max 2011 and higher

-vray 3.0 and corona 7.2 ready materials

-all textures properly and logically named

-all models come without studio setup

-free sample ready to render with corona available

-consists of these models in variations

    Ley
    Harmony
    Fold
    Ventura
    Draw
    Tokyo
    Venus
    Ics - Ipsilon
    Grace
    Bb
    Velvet -Velvet Due
    Manta
    Strip
    Fly Tre
    Nex
    Creta - Creta Due
    Scacchi

I´m sharing here catalogue renders made in Corona, if you are interested in buying this collection, head to turbosquid and check free sample there http://www.turbosquid.com/3d-models/chair-poliform-3d-model/892518












































































2015-02-27, 13:22:14
Reply #72

subpixelsk

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2015-03-04, 14:38:05
Reply #73

subpixelsk

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I decided to delve deeper into material creation - first step was to create good shaderball (this one is based on grant warwick´s shaderball) and then a lot of eyeballing, research, reference and Corona super cool interactive rendering

let me know what do you think

chrome scratched


2015-03-04, 15:42:42
Reply #74

Adanmq

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Looks very good to me, i personally think you can improve the test scene itself, adding some white/color references.

Usually i get the scratchy chrome using normal bump(i don´t like this to be honest) or glossy/reflect maps, how do you get yours?, i like the result.