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Messages - nnzz

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You guys are best writing to Quixel support because this is out of our hands. A quote from them on the matter: ''Following up - we have no known plans to add Corona support to our Cinema 4D plugin. Users must manually import assets.''

I wrote a script for that, it takes the albedo path + file name and replace "albedo" by each one of the other maps. It works in most cases. I could send you if it would help to have this feature completely developed (the only thing missing is the conversion to take place automatically when the material is imported from bridge). Please let me know if it would help...

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[C4D] Feature Requests / Re: Add solo node option
« on: 2022-07-03, 17:23:39 »
+1

please

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[C4D] Feature Requests / Re: Conrona c4d-max
« on: 2022-07-03, 04:58:54 »
+1

what a dream

maybe exporting as proxy and opening in the other app? does it work already? i was about to try it

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[C4D] Feature Requests / Re: Materials and node editor
« on: 2022-07-03, 04:56:58 »
I was pretty disappointed that I never got an official answer for any of my questions... I still think the node system, specially the possibility of adding a single UVW randomizer node to all the bitmaps would be HUGE.

Regarding Bridge's material, I wrote a script for attaching the missing textures, based on the diffuse material filename. It took me one day of work with no knowledge of coding, so I guess it wasn't that hard... Now i just have to select the material imported and convert it (always a pain in the ass the need to change the render engine from corona to standard, by the way), then click on the icon to run my script and i have a functional material from a free library that is way bigger than chaos cosmos... Still, it could be better. It could only take one click, exporting the material from Bridge, and it could come as a corona material with the proper settings. I would send you my script if it would help that task - should take you no longer than a day to do it, come on...

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[C4D] Feature Requests / Re: Materials and node editor
« on: 2022-01-21, 14:02:36 »
Corona is absolutely amazing! Specially the way it handles colors. It's my main render engine since I started using it. There are, however, a few improvements that I believe would make the user experience better.

Another one would be the possibility to dock Corona's window in c4d, like every other menu/window. It would help to keep things organized. I find myself maximizing and minimizing and dragging and closing and opening IR window all the time...

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Thanks, great!! Sorry for the misunderstanding. I was pretty sure I could rotate in previous versions.

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I think it would be nice if there were an option in the light properties for it to not affect c4d viewport

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[C4D] I need help! / Re: Rotating texture
« on: 2022-01-19, 17:05:41 »
I am facing the same problem with layer/transform, was it solved?

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Thanks for the quick reply! It's just the same problem that I have, tried the same solution, rotating with layer and transform, got the same result: c4d preview rotates the bitmap but it won't when rendered. Apparently the problem wasn't solved.

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[C4D] Daily Builds / Re: Slicer
« on: 2022-01-19, 00:50:24 »
Create new Corona material and choose Slicer. You will see a slot to choose what material you will see in the sliced parts of your model. Apply this material to an object you want to use to be the source of your cut. This object will NOT be seen, but you will see that material inside the cut. If you are familiar with the Boole function, it works the same. "I want to see Object A minus Object B"

You will also see an area where you can drag objects that are getting sliced, but you do NOT want them to be affected. In my example above, the Sphere I used to cut that slice, was also cutting innto the floor so I dragged the floor into this area to fix that problem.

This include/exclude option isn't working here. When i try dragging objects the cursor turns into a red Ø, and when using the pick session no object is included in the list. Perhaps I am doing something wrong, but can imagine what it could be. Any tips? thanks!

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[C4D] Feature Requests / Re: Materials and node editor
« on: 2022-01-18, 22:47:49 »
Hey guys, I tried to gather all suggestions in one topic, but maybe it's too long, please let me know if I make some topics it would help... I would love to get a reply, thanks

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What a disappointment... Another year waiting then?

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Hey guys, maybe I am doing something wrong, but it appears that the bitmap won't rotate in IR, while it does in C4D viewport. I don't want to use triplanar because it create seams in the texture. Any tips? Using c4d s24.111 / corona 8 (dec 16 2021). Thanks!

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Hello,

as far as I know, this is not supported at the moment. I've added this as a feature request and we'll discuss it with the team.

Thanks,
Jan

Any news about that? =)

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[C4D] I need help! / Render with and without volumetrics
« on: 2021-12-17, 21:49:09 »
Hey guys, how do I set up the multi pass to render the beauty image without the volumetrics and the volumetrics only in a separate pass (so that i can add the fog in PS with a screen layer)?

And also, what is the function to the checkbox "filter" (actually "Fltr"), in active passes, in corona multi-pass window?

thanks!

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