Author Topic: Interactive Render uses all cores, but 'Render' using only 50% of cores  (Read 3827 times)

2015-10-18, 05:26:47

Noah45

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Both are set to use all cores.

If I could change the Interactive Render resolution to 1080p, that would also be good.

thanks.
« Last Edit: 2015-10-20, 02:50:41 by Noah45 »
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2015-10-19, 15:32:31
Reply #1

Noah45

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Not good at explaining this, try another way.

Why does IR consistently run the processors @ 100%, but when I Render, it only runs them @ 30-50%.

Does that make any more sense?
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2015-10-19, 17:16:46
Reply #2

atelieryork

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Check how many threads you have allocated to rendering, in the main render setup dialog. The default is 0, I think, so all threads should be in use. This is a separate value from the threads to use for IR, which should default to -1 (so it uses all threads minus one).
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-10-19, 18:32:03
Reply #3

Noah45

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@atelieryork, Both set to 0
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2016-04-21, 15:57:41
Reply #4

hrvojezg00

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This problem occured to me to. Suddenly Corona uses only 50%, any idea for a fix?

2016-04-21, 17:35:10
Reply #5

Noah45

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Hard to say. It could been my too O.C'ing, or just updated the build.
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2016-04-22, 09:44:41
Reply #6

hrvojezg00

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It seems to be Siger shaders problem. Anyone else experiencing this problem using Siger?