Author Topic: Relax zone in SPA resort  (Read 6718 times)

2015-09-25, 15:30:27

Shaten

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One of the rooms in the SPA center we finished recently. Posting only two pictures since there's isnt much to show.

2015-09-26, 07:22:07
Reply #1

Image Box Studios

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Hi....i like your render images. nice attempt. your sofa and pillow material look awesome. how you did sofa and pillow material? very photo realistic material.

2015-09-28, 17:18:11
Reply #2

Shaten

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Hi, thanks a lot! Well the material itself is simple. It just two falloffs of different values mixed together. You can achieve various effects with just playing with the curve and the values of bitmaps. The curves in both falloffs are the same, the only difference is brightness, thats why I've used color correction.

2015-10-08, 14:43:55
Reply #3

o_wal

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Hi, thanks a lot! Well the material itself is simple. It just two falloffs of different values mixed together. You can achieve various effects with just playing with the curve and the values of bitmaps. The curves in both falloffs are the same, the only difference is brightness, thats why I've used color correction.
Cool render! I do not understand the material pillows, Please show it to better. thanks

2015-10-08, 15:16:54
Reply #4

Noah45

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After reading the above comment, and trying to understand the pillows. comment. Hyper-critical comment, is that the pillow shadows are too harsh?
The material in the glasses doesn't look correctly refracted?

Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2015-10-08, 15:42:00
Reply #5

atelieryork

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I think he just means he doesn't fully understand how you made the shaders, and likes how they look.
Alex York
Atelier York
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max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-10-08, 16:58:32
Reply #6

Nekrobul

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Hi, thanks a lot! Well the material itself is simple. It just two falloffs of different values mixed together. You can achieve various effects with just playing with the curve and the values of bitmaps. The curves in both falloffs are the same, the only difference is brightness, thats why I've used color correction.
Cool render! I do not understand the material pillows, Please show it to better. thanks

Try out this tutorial

http://viscorbel.com/shop/creating-v-ray-materials-vol-1/

It is actualy the tehnology we use for fabrics creation. Don't mind it is about vray, the tehnique it self works out in corona aswel.
---------------------------------------------------------------
https://www.blackbellstudio.com/
https://www.behance.net/blackbell3d
CEO at "Blackbell Studio"

2015-10-09, 20:27:41
Reply #7

mitviz

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hard to tell its even a render, great job!
Mitviz
Professional Modeling and Rendering Solutions
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